EzekielRaiden
Follower of the Way
Understood. I think I mistook Socratic questioning for either Devil's advocate or criticism.Well yes. That was my whole point!
Understood. I think I mistook Socratic questioning for either Devil's advocate or criticism.Well yes. That was my whole point!
The first hex out is woods in every direction. Haunted house is on the woods no table. Do you automatically assume you were railroaded if you don't know a table exists?
I assume the players choice if direction has now put a haunted house on the map now.
How do you have the slightest clue you were railroaded if you knew nothing about a haunted house?
What if you chose that direction for one of six things (one for each hex side) and that thing is still in the direction you chose?
I would say both are railroads. In both cases the gm is objectively moving things to railroad the players into encountering them . They don’t have to be aware of the railroad for it to be a railroadDoor A: underground creek and mushrooms
Door B: WOLVES!!
If the player take door A and the DM moves the Wolves, no railroad.
Door A: Ranger hears creek and detects a dampness in the air indicating possible underground growths.
Door B: Ranger hears growling and scrabblimg of claws on stone. A soft yipping indicates the presence of some sort of canine.
If the players take door A and the DM moves the wolves, railroad. More like a force feed than a railroad but I find our nerd nomenclature to be misused anyways.
I don’t assume anything. But if it starts to feel like any direction I pick, it doesn’t matter because the thing the gm wants to happen, always happen, I will begin to suspect I am on a railroad. And if the GM is moving things on the map to fit the directions we are moving in, whether we know it or not, that seems a pretty concrete railroad
I'm not sure I follow this. Let's say we have path A and path B. The players learn that there is an encounter of a specific type on path A -- an ogre. They choose to go down path B explicitly to avoid this encounter. The GM determines (however) that they still have some encounter along path B. Okay, we have the setup. I see a few ways this can play out, and I'm not sure it's at all visible to the players:It's worth quoting this from the original Quantom Ogre Post
"Palette Shifting
Let's take just one moment and talk about palette shifting. There is some misunderstanding of what is meant by this term.
This can be as simple as the bandit encounter (Bandits to the east - we go west! ack, bandits here too!), or as complex as totally different monsters who lead you to exactly the same place. This can be used to either negate the players choice (You're going to fight my special bandits anyway!) or to negate player freedom (It doesn't matter what you do, you will meet the cultists of Bane!).
Pre-scripting 12 encounter lairs, and randomly generating which is in a hex that was unknown is not palette shifting. Having undefined "white space" in a campaign, and dynamically filling it with pre-generated content later is not palette shifting."
Is it ok if they hear a large mechanism creaking as they go to open the door? Or later find out it's a living dungeon?I would say both are railroads. In both cases the gm is objectively moving things to railroad the players into encountering them . They don’t have to be aware of the railroad for it to be a railroad
then my choice mattered because the direction I picked is the direction it was in. It’s the GM shifting things do it comes up no matter which direction I choose that it’s a problemWhat if you chose that direction for one of six things (one for each hex side) and that thing is still in the direction you chose?
Sure. Why would you start with "you must not understand what railroading means" if you were unsure if I knew what it meant?I wasn’t mansplaining and I wasn’t telling you what you can and can’t do with your daughter. Can we tone the hyperbole down a notch?