DonTadow
First Post
Never really understood the complaints about the Monk class...everytime I've seen them in play, they've been slippery little buggers that were tough to kill. Monks are useful for harrowing the enemy, halting retreats, and generally outlasting many opponents due to their difficulty to hit (especially when built for defensive). I've seen frustrated GMs/DMs because their bad guys can't seem to get a lock on them.
That said, Ultimate Combat has a lot of monk goodness. The Fighter Archetype: Unarmed Fighter seems to do a lot of what some folk in this thread are wanting, or the Martial Artist Archetype for Monk if you want a monk removed of the supernatural abilities. A couple pages of Monk Archetypes covers more ground, and I like them a little better than the ones in the AGP.
I"m with you monk, yes is not a favored class, but still fills balanced. I believe Paizo and dnd has always tried to blend martial artist monks with sacred monks and thus our monk class. The pathfinder version feels more sacred (supernatural). Archetypes can make it more kungfu.
As is, if you really use your combat maneuvers right (you can really take advantage of hte monk's advantages). Disarming enemies left and right, tripping and controlling the battlefield. Monks can flip off DMs that like poison.