Why Did The Game Wimp Out On Monks?

I'm actually playing a PF monk right now. Rather than point-buy, it was a rolled-stats game and I actually rolled really well -- so I'm just as effective (if not more than) the fighter.

It's not the usual case, but we both rolled well -- and since Monks get better the more high stats they have...

Honestly, the one thing I *really* wish the class offered was something like pounce -- a way to combine my mobility powers with attacks. I get the pounce ability at level 17 (Monk of the Four Winds), but that's IF the game goes that high. Right now, I either move up and attack or sit still and get far more attacks than the fighter. If there was a Ki ability -- maybe 2-4 points out of the pool -- that allowed pounce for a round, I don't think I'd have any complaints.

YMMV, of course. :)
 
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I hope they will do it. Maybe they have to do.

They needed the compatibility for the "old 3.5 players".
But now, if I judge the groups and forums I know right, most are satisfied with the APG, the Race and Ultimate books of the Pathfinder game.

Most criticism is is pointed at things they claim to be this way for backward compatibility.

It is time for Paizo to try to emancipate from D&D to show their real design and development strengths!

I don't know if they'll have to do it, but I suspect moving monks to a full BAB will be a strongly considered part of any PF 2nd edition. Of course, it's easy enough for people to house rule now if backward compatibility isn't an issue for their games.

Once PF has about a decade under its belt, I think more evolution will be fine and will be well-received. But at release time, one of the reasons I think people went with PF instead of D&D 4e is because we felt there was still a lot of life in the 3x game. We didn't want to lurch in a different direction like 4e, we wanted a smoother evolution that PF provided.
 

The monk is not very important compared to the classic classes, so no one bothered to up it to full BAB. Backwards compatibility was the default. I suspect if more people played monks they'd have gotten the sorcerer treatment. Back to the original 3.X version of the monk:
Though flawed in execution, I think it was intended to prevent the monk from "overpowering" the fighter. In theory, if the monk had full BAB, great saves, supernatural powers and could perform all their attacks (and have a decent AC) without weapons and armor, why would anyone choose to play a fighter?
This seemed like a wise intent, until people started playing them, and terms like "MAD" and "Big Six" came into common use. 3.5 didn't do enough to fix monks. Then there's the prestige class issue, which doesn't seem like much of an issue to me as long as you write prestige classes knowing what's in the core rules.

What?!

How many Pathfinder games even have 3/3.5 prestige classes available?
Quite a few, I would imagine.

It is time for Paizo to try to emancipate from D&D to show their real design and development strengths!
"Empancipate"? Whoa. I don't know that Paizo's goal is to free themselves from a highly successful game with an enormous market and a long history.
 


Because paizo is not going to reprint every 3.5 prestige class and feat.There was over 30 books of content. this game is supposed to be totally backwards compatiple.

Not to mention that they have only included the "contractually-obligated" PrCs and since then, ditched them for Archetypes.

Yes, it's backwards-compatible.

No, they don't seem to want to use them.

One would almost think they were trying to wean the players from PrCs.
 

Whereas the game designers, unlike power gamers like Stream of the Sky


Please stop making this personal. Your point does not gain from it. You don't gain from it. It makes you look less like a person with good reasoning, and more like someone with an interpersonal axe to grind or something.

So, really, just stop it. Thanks.
 

Never really understood the complaints about the Monk class...everytime I've seen them in play, they've been slippery little buggers that were tough to kill. Monks are useful for harrowing the enemy, halting retreats, and generally outlasting many opponents due to their difficulty to hit (especially when built for defensive). I've seen frustrated GMs/DMs because their bad guys can't seem to get a lock on them.

That said, Ultimate Combat has a lot of monk goodness. The Fighter Archetype: Unarmed Fighter seems to do a lot of what some folk in this thread are wanting, or the Martial Artist Archetype for Monk if you want a monk removed of the supernatural abilities. A couple pages of Monk Archetypes covers more ground, and I like them a little better than the ones in the AGP.
 

Yes. But we still need an replacement for AC increase.

Bonus AC for monk levels make up for loss of shield. They can wear bracers of armor and max out dex. If they're made viable as fighters, they don't need as much armor class.


They should be able to have a primary role in the group. 'Great 5th member' is kind of an insult.

Great 4th member. Trapfinding isn't needed the majority of the time. We often forego rogues since no one likes to play them. Players enjoy the monk.

Sorry, here you loose me. What things? And the saves are not much better than the ones of a paladin, who has most often a better AC and more HP.

How does the paladin in your campaign have a much better AC? You building your monk wrong? Or are you under-valuing touch AC?

And now you want yet another class's abilities. So because the paladin, a warrior built for defense, has equal saves to a monk that somehow makes the great saves the monk gets not as valuable? You're losing me because monk and paladin are the two big save classes.

Paladin doesn't have the movement or the evasion abilities to make the high save as effective. Or all the other nifty little abilities.

Monks are weak, because there is not enough support for the unarmed archetype, they have MAD, cannot move and attack properly in the same round, and their supernatuarl abilities are not helping much (SR, minor self-healing). They are secondary fighters, as you said above. And this is considered weak.

The MAD is the only thing I see making them weak. They have great survivability and do fairly good damage once they have a solid magic item tree.

2d10 damage with 7 to 9 attacks is nothing to scoff at. My friend usually takes +3 or 4 amulet of mighty fists and an enhancement of some kind such as holy or energy. Ups his damage substantially. He picks his targets well. He positions well to get him bonuses to hit.

And if you want a monk that can move, the new Dimensional Agility feat chain answered your wish. So Paizo gave you a nice bone to take advantage of monk movement.

I have on player that plays a monk every single campaign in both 3E and Pathfinder. He's trying a ninja this time because he wants to see how it works. But in every other campaign he plays a monk. He loves monks. He loves their versatility. He loves their movement. He loves not having any weak saves. He loves their damage output when he uses a key point and gets a large number of attacks. He loves that all his attacks use full Power Attack, so when he gets buffed with bless and prayer he's smashing for good damage. He loves having maxed out Perception, Sense Motive, and being able to Stealth.

I'm wondering why my player finds way to take advantate of the varied abilities of the monk to make the character a very powerful contributing party member, but your groups can't seem to find ways to take advantage of the monk.

Monks fast movement makes them awsome scouts. Monks great saves often have them resist aura attacks, spells, area of effect attacks, and the like. Monks high touch AC makes them poor targets for many dangerous abilities like enervate and the like. Monks Abundant Step allows them to escape from behind walls, out of pits, from trapped rooms, away from enemies that try to trap them, and the like. I've seen so much clever play from monk players that other classes can't do that I never understand threads like this.

I really can't help but think no one plays monks in your guy's campaigns, so you've never really seen high level monks in action. Whereas I see them in action almost every campaign. They are always a huge pain in my behind as a fourth character. Far moreso than any rogue could ever hope to be.

And the only thing we don't do that other groups do is use 15 point point buy. So MAD isn't a factor. When you're not dealing with MAD, monks are very fun and potent to play.
 


Please stop making this personal. Your point does not gain from it. You don't gain from it. It makes you look less like a person with good reasoning, and more like someone with an interpersonal axe to grind or something.

So, really, just stop it. Thanks.

Will do. Hard to stomach listening to someone say things that are patently untrue when your real game experience vastly differs from what is being said. Sticks in my craw. But I'll swallow the gall to keep in line on the forum.
 

For what it's worth, just about every one of your posts is an attack - on another poster, another game group, a DM, etc.

It gets old.

We also have real-world, actual game experience backing up our positions. You seem inclined to want to caricature us into being pocket-protecting math nerds who never roll dice.

If you are serious about being taken seriously, and more importantly want to contribute to a positive discussion (and frankly, I'd welcome someone who can intelligently articulate reasons why the monk isn't as bad as I think it is), then lose the attitude.

Accept that others have had experiences that are just as valid as yours and try to understand why we have such vastly different experiences instead of belittling us as being stupid ivory-tower gamers who couldn't possibly know as much as you.

Try to find out why I view a monk as a third-rate second-rate fighter instead of just labeling the possession of my view as being because, "I really can't help but think no one plays monks in your guy's campaigns..."

I'd be happy to discuss with it with you, but not when you arrogantly dismiss me, because I can easily do the same to you.

But then, no discussion would happen.

And isn't this a place where discussions are supposed to happen?

Shame if it just turns into a place of dismissive lectures.

Be a part of us, join us in discussion. There's room at the table for people who want a spot.
 
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