Walking Dad
First Post
No offense, but playing a class only when rolling spectacular ability scores, using an item the designers posted that shouldn't work and who is still more fragile when another character he works as a team with, doesn't make the class sound overpowered or a solid class. It only shows the power difference between bad, average and spectacular ability creation rolls....
If you're trying to make a defensive monk, it's all about the Dexterity. And a monk never has to worry about the Maximum Dexterity on his armor.
A little of both. They certainly aren't as skilled as a rogue, but they can do some solid damage like a fighter. A human monk can knock out 6 skill points a level if he doesn't completely tank Intelligence -- not Rogue level, certainly, but skilled.
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Again, we're not using the horribly over-priced Amulet, but Brass Knuckles. Mine are currently +3 Holy Serpent-Bane. The party fighter and I both have 18 Strengths, though I out-damage him (his flail to my 2d6 unarmed). His armor class is higher than mine, with plate and a shield.
I commented earlier in this thread that the lack of a way to use all those attacks and movement at the same time is MY biggest gripe. As it is, I usually close with a charge while the Fighter either trips or uses Dirty Trick and then we just combo down foes. I'm more fragile but blow his damage out of the water, while he's the rock that can soak up the AoO's when we close on a monster.
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Monks need good scores. I don't think anyone will ever argue that one. When I rolled a spectacular set of abilities for the current game, I knew it was time to play a monk.
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I'm not arguing that monks are perfect. I just hear lots of people complain about them being underpowered and weak, which does not agree with what I've seen at our gaming table. Honestly, the DM (and fighter, to a lesser extent) spend lots of time complaining about how *over* powered my current monk is...
I think monks could use a tweak -- especially a way to combine their speed and their attacks -- but it has proven to be a solid class at our gaming table.
Why is the paladin still so MAD? They removed much of his Wis dependence for class abilities, he wears heavy armor so doesn't need great Dex, is no real skill class or has other need for Int. Why shouldn't be Con his second or third best stat after Str (and maybe Cha)?I guess I'm not seeing a huge difference in Monk and Paladin HP. One uses d8s, one uses d10s. That's a difference of 1 HP per level on average. And both classes are rather MAD, so it's not like a fighter that comes out of the gate with a huge CON score. The Paladin *can* heal himself more effectively, of course.
And why have fighters automatically a high Con? Many feats have a Dex or Int perquisite, they need much Str and they lack the paladin's Cha to Will, so they should never dump Wis.
Also there are very good TWF and Archer builds that need a very high Dex.