Anubis said:Why does everyone miss the obvious point that people can create feats and magical effects that triple or quadruple threat range that overlaps with this stuff? It's how damn near everything else works. Skill Focus, Spell Focus, etc. Why not this as well? If anything, this rule change puts critical threat expansions in with the aforementioned abilities, creating a standard.
Boy, you must have a PUSHOVER of a WIMP for a GM. Custom feat, all for myself, that triples the threat range? Even one with ImpCritical as it's prerequisite?
The folks I game with would laugh me out of the room if I tried that.
Adn even if I found one GM who liked the idea, the odds are, not every GM would like it. Whereas, if it's in teh core rules, there's at least even odds it'll be accepted to any table.
Nonstacking threat-range modifiers shoudl have been a sidebar-presented optional rule. If Andy wants criticals to be rarer in HIS game, fine, let 'em be rarer ... in HIS game!
There was no mechanical breakdown causing the stackign of threat-range doublers in 3.0 to be broken and in need of a fix. IMO, Andy (and company) desperately needs to learn the phrase, "If it ain't broke ... don't fix it!"