Werther von G
First Post
Someone upthread mentioned that they, and their group, weren't impressed by the names in Eberron. This is a riff off that, inspired by one of the folks in my current group.
The name of the world is Toril; the name of the setting is "Forgotten Realms."
The name of the world is Athas; the name of the setting is "Dark Sun."
The name of the world is Kara-Tur, or Rokugan; the name of the setting is "Oriental Adventures."
The name of the world is Greyhawk; the name of the game is "Dungeons & Dragons."
(okay, perhaps not the perfect fit the others are.
I acknowledge and move on.)
The premise: if a setting is to succeed, the name of the setting should in and of itself be evocative. I hear "Ravenloft" and think of flights of black birds; I hear "Forgotten Realms" and I imagine distant lands. Even "Dark Sun" is potent with its inherent paradox and suggestion of post-apocalypse. ("The sun's gone dark? Tell me more.")
I don't begrudge them for naming the world Eberron; I think it's a lousy idea to have named the *setting* Eberron, and having a nonsense word in 72-point type on the cover.
The name of the world is Toril; the name of the setting is "Forgotten Realms."
The name of the world is Athas; the name of the setting is "Dark Sun."
The name of the world is Kara-Tur, or Rokugan; the name of the setting is "Oriental Adventures."
The name of the world is Greyhawk; the name of the game is "Dungeons & Dragons."
(okay, perhaps not the perfect fit the others are.

The premise: if a setting is to succeed, the name of the setting should in and of itself be evocative. I hear "Ravenloft" and think of flights of black birds; I hear "Forgotten Realms" and I imagine distant lands. Even "Dark Sun" is potent with its inherent paradox and suggestion of post-apocalypse. ("The sun's gone dark? Tell me more.")
I don't begrudge them for naming the world Eberron; I think it's a lousy idea to have named the *setting* Eberron, and having a nonsense word in 72-point type on the cover.