Using that is when, like @Fanaelialae , said, the curse is embraced as a blessing.curse is often becomes 'cursed with awesome'
Using that is when, like @Fanaelialae , said, the curse is embraced as a blessing.curse is often becomes 'cursed with awesome'
Oooh, now THERE's an interesting idea. Just a round by round Temp HP bonus. Makes you very hard to kill, say, 2d6 temp HP every round, but, it won't bring you up from zero. I like a random number, just because dice are fun, and it adds a bit of spice to the character. Any encounter, you'd always start with 12, because Temp HP don't go away but, during combat, it would be a bit variable.When I had a character inflicted the DM just homebrewed something for me, where when I changed I got a bunch of temp HPs and that was it for the defenses. What's in the book isn't balanced vs. PCs.
IMO, a curse doesn't have to be nightmarish to be a curse. Maybe the character is the kind of guy who just wants to spend his days carousing at the local tavern. However, his wereraven curse compels him to spend his time chasing after pretty baubles and donating to charity instead. Not exactly the stuff of most horror stories, but quite inconvenient nonetheless.Oooh, now THERE's an interesting idea. Just a round by round Temp HP bonus. Makes you very hard to kill, say, 2d6 temp HP every round, but, it won't bring you up from zero. I like a random number, just because dice are fun, and it adds a bit of spice to the character. Any encounter, you'd always start with 12, because Temp HP don't go away but, during combat, it would be a bit variable.
Yoink! Thank you.
And note, Were-Raven's are not exactly a "curse" of lycanthropy. You don't lose control, and you are mostly aware of things all the time.
I did say that it isn't a nightmarish curse. On the other hand, being forced to behave in a way that is out of character goes beyond the scope of a mere foible, IMO. It's akin to a Geas that you can't ignore, or being permanently under the effects of Dominate.That’s not so much a curse as a character foible. Not really quite on the same level as murdering you family in a wolf induced rage.
Just kinda realized this. It’s completely out of keeping with mythological lycanthropes and wasn’t even true in earlier editions. At least not all editions.
So why?
Call me old fashioned, but I like lycanthropy where PCs wake up in an alley mysteriously covered in blood (obviously were ravens are a different type of lycanthrope, and good aligned so maybe a chaotic evil PC wakes up in an alley mysteriously covered in charity receiptsIMO, a curse doesn't have to be nightmarish to be a curse. Maybe the character is the kind of guy who just wants to spend his days carousing at the local tavern. However, his wereraven curse compels him to spend his time chasing after pretty baubles and donating to charity instead. Not exactly the stuff of most horror stories, but quite inconvenient nonetheless.
Running down the versions . . . it was true in 0e and 1e (or at least they had no exceptions listed), was inconsistent depending on type of lycanthrope in 2e, not true in 3e, not true in Holmes, not true in B/X, not true in BECMI, not true in Rules Cyclopedia.Just kinda realized this. It’s completely out of keeping with mythological lycanthropes and wasn’t even true in earlier editions. At least not all editions.
My stab at the 'why' part: -- I just checked my old games, and while Lycanthropes lose their immunity to non-silvered, non-magical weapons while in human form in the basic/classic line, but AD&D does not follow suit. 5e was designed, at least in part, to recapture lapsed TSR-era gamers who had drifted away in 3e or 4e (or earlier), since they had no notion that 5e would be such a hit with new gamers (and their ambitions for the game were more than just 'keep they buyers we have'). Thus, there are lots of little nods, winks, and throwbacks to the way things once were. Not sure if emulating AD&D rather than (for example) B/X has any meaning, or it was just a 'had to chose one way or the other' situation.Just kinda realized this. It’s completely out of keeping with mythological lycanthropes and wasn’t even true in earlier editions. At least not all editions.
So why?
I would have preferred that not be there. That said, it does mean that it is the DM deciding to include this portion of the adventure, and a DM that does so had best be prepared for the fallout. It's a step less 'communicated norm' than having werecreature as a PC race option for building new characters (although DMs should be comfortable vetoing both events in an adventure and unbalancing character-creation options). Given that plenty of newer DMs are the ones who run modules, I would prefer that options that can easily cause problems were presented and suggested. Let the PCs decide to experiment with subjecting themselves to lycanthopy on their own. My own recollection of my early gaming experience suggests it won't take too long for most groups.Except that were-ravens are presented as pc options in both Strahd and Candlekeep.
As a monster I don’t care but as a pc? That’s ridiculous.
Since 2014: Immunity to non-silvered, non-magical weapons (in all forms). Since Monsters of the Multiverse (for those switching over): regeneration during rounds where they are not hit by a such weapons (or non-weapon magical damage).I don't play 5E: what abilities do they have in human form (I could see subtle things like enhanced senses and animal instincts working okay)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.