Zardnaar
Legend
Is this the ENsider class? *Should* you do that? Piracy and all that![]()
Its OGL and also Morrus has said its OK to post stuff in its entirety. Its not like I am going to go through every EN5ider and post it here.
Is this the ENsider class? *Should* you do that? Piracy and all that![]()
Its OGL and also Morrus has said its OK to post stuff in its entirety. Its not like I am going to go through every EN5ider and post it here.
I have?
OGL doesn't mean you can just take a document and distribute it. It means you can reuse the OGC in your own creations by following the terms of the license.
I don't mind at all that you've shown a page off. I don't want to set a precedent of people handing out paid content in it's entirety for free, though - that's not what the OGL does.
There's no "but still," for this.
If you are honestly seeking input, answers, or something honest, then you shouldn't start the thread by trolling. And, for that matter, by continuing to do so. It shows not just a lack of seriousness, but a lack of desire to even engage in a productive conversation (cue up, "Just want to see the world burn," memes). Any thing productive that arises out of the troll's comments will be in spite of, not because of, those comments.
For that matter, to say that you're trolling and then attempt to deflect it by saying that it was a "serious question," is to just engage in more trolling.
To paraphrase you-
"Why, exactly, do trolling comments as presented in the OP suck?
I mean, specifically, why was the first comment a steaming pile of poop that no one would ever choose to write other than to troll?"
That people have since engaged in a productive conversation about the alchemist class is a credit to the other commenters, and not to your comments.
What we are talking about.
Thanks, Zardnaar.
Now, look at this class, and compare it to the basic Evoker.
Actually, to be fair, we should look at the School of Destruction alchemist and compare IT to the Evoker, since the two should have very similar niches.
Right off the bat, the destruction alchemist is giving up not only spells of level 6-9, he is also giving up a huge number of spells of levels 1-5 (not to mention cantrips).
And what does he get?
Well, there's the bombs he can throw, which should be his trademark -- but those are really just an extra memorized first level spell that is a kind of lame version of Chromatic Orb, when you look at them (I realize that the errata tried to rectify this somewhat, so it isn't quite as horrid as it appears here). OK, that's... nice. What else? The ability to craft alchemical items five times as fast... Well, the crafting rules already kind of suck, and how many alchemical items are there, really, besides acid flasks and greek fire? Maybe you could talk your DM into letting you make healing potions. Anything else? Meh. An expansion on alchemy could help this out considerably, but such an expansion does not exist.
Oh, I'm sorry -- the swift alchemy is a Discovery, and has to be chosen at the expense of something else like Poison Resistance. Well...
What I meant by that is that 5E already has plenty of tools and affordances which aren't balanced on the X/day model. You can win a scenario in 5E by virtue of superior logistics, and that is baked into it by design. As Rodney Thompson wrote in his original post on bounded accuracy:
There is no "rally the town X/day" power. It's just something you can do, inherent in the roleplaying environment. And yet it's actually quite powerful.
Hiring mercenaries: balanced on cost and ability to keep them alive and motivated. Powerful, especially w/ Inspiring Leader support, depending on which mercenaries you hire.
Conjuration + Planar Binding: balanced on cost and spellcaster level. Extremely powerful. Can give you everything from elemental brutes to healers to squads of Lightning Bolt artillery spellcasters. Not really X/day-balanced, since the duration is so long.
Planar Ally: balanced on cost and spell slots. Hard to say how powerful it is since it's almost entirely DM-dependent, but more wealth obviously gets you more and better service.
Poisons: balanced on cost and action economy. Quite powerful against foes that are vulnerable to poison.
Obviously, a 5th level party which hires a dozen goblin mercenaries and outfits them with drow poison for their shortbows is going to be more successful in battle than one which relies on their intrinsic resources like 2/day 3rd level spells. The extra power is not in any way tied to intrinsic X/day abilities. Logistics is a thing in 5E--that's what I meant.
I find this post immensely frustrating. Well written, good examples, a great demonstration of what player creativity can accomplish. You are completely right... and completely besides the point.
Most of these examples are completely class independent. A 3e commoner with a bit of gumption could pull most of these off. They have nothing to do with class balance.
The planar examples are a bit more relevant but alas I have an adventure to prepare for tomorrow, so that section I will have to return to later.