GreyLord
Legend
So, thinking about the sidekick rules in Tasha's....
You can choose a Warrior as a Sidekick and it can get a +2 to hit. This is not limited to simply when you do a ranged attack (as the fighting style) or limited to a certain amount of times with a random roll (archetype ability), but that they ALWAYS have a +2 to their attack if you choose that option.
It makes no sense to me that the sidekicks get this as an option, or fighting style type idea, whereas PC's do not. In melee, this means except for 3-4 attacks with a certain ability, the Sidekick will ALWAYS hit other things easier than a PC in general given all things equal.
Why isn't something similar allowed for PC's? It seems they are aware that warriors could use a boost to hit better as something to differentiate between the Warrior and others ideas such as a spellcaster or Expert type class (Wizard, sorcerer, Rogue, etc).
So, why such the reticent at allowing Warriors a better hitting ability than other classes in general?
You can choose a Warrior as a Sidekick and it can get a +2 to hit. This is not limited to simply when you do a ranged attack (as the fighting style) or limited to a certain amount of times with a random roll (archetype ability), but that they ALWAYS have a +2 to their attack if you choose that option.
It makes no sense to me that the sidekicks get this as an option, or fighting style type idea, whereas PC's do not. In melee, this means except for 3-4 attacks with a certain ability, the Sidekick will ALWAYS hit other things easier than a PC in general given all things equal.
Why isn't something similar allowed for PC's? It seems they are aware that warriors could use a boost to hit better as something to differentiate between the Warrior and others ideas such as a spellcaster or Expert type class (Wizard, sorcerer, Rogue, etc).
So, why such the reticent at allowing Warriors a better hitting ability than other classes in general?