Xsjado said:My problem with the lack of armour proficiencies is that the cleric has lots of "hit it and buff/heal your team" abilities. These builds become less viable because you have low AC but still need to be in the thick of combat. You can say "just take the feat" all you like, but the wisdom cleric doesn't need to take a special feat to be effective so why should the strength based cleric?
So the +1 from the shield that makes 1 out of 20 attacks against you miss is going to make the difference between deciding to play a melee cleric or not?
Protecting the Cleric is not the Cleric's job, it's the fighter's job. Simply by Marking the target next to the Cleric, he essentially gives the cleric a +2 AC. Then by using Tide of Iron and pushing the enemy away, he provides even more protection. You're worried about making Healing Strike work reliably? It's amazing how helpful the Rogue decides to be just to provide you that flank by moving, or using a Positioning Stike, or dazing or knocking down the enemy.
Everyone has a role. If they do it well, the cleric should not need a meager +1 AC to play his own role.