Raven Crowking said:
Which, again, goes back to my response to this.
Your initial quote wasn't "Wow, the suckage of this region" it was "To be honest, this is the first time I've had PC's of these levels and I'm pretty shocked how powerful the group is."
Hence, not out of context at all.
On top of which, it points out just how deeply even designers (who, one assumes, are better than average at this sort of thing) can underestimate the relative power of high level characters in 3.X.
EDIT: OTOH, at least the fights weren't taking 4 hours!
The problem is, the encounters aren't underestimated. Looking through the region, the majority of the encounters are between EL 10-14. This is in an adventure for 15th-18th level. That's just plain old bad design. Add to this, the fact that those EL's are generally arrived at by using large numbers of CR 2 and 3 critters, you wind up with some very, very easy encounters.
My initial reaction was because I thought it was character level. Looking closer at it, it's because the region is badly made. That's why I said you took me out of context. In the previous region, which was for 12th-14th, I didn't have this problem. Suddenly, at 15th the party is breezing through six or seven encounters without breaking a sweat. In the first post, I thought it was a level thing. Then I sat down and read the module closer and realized that the region's design was very, very poor. Honestly, I think D is the worst region of the entire module. And that's saying a lot considering the mess that B is.
Which gets back to my point about the DM doing his homework. Reading the module before play is part of doing your homework IMO. I got lax and paid for it. After a few sessions, I tweaked things back to where they should be.
As far as epic play goes, I really have no idea. Never played it and don't know the mechanics, so I can't comment. But, high level standard D&D isn't as difficult as some people make out. I wouldn't recommend it for casual play and, I think, some of the problem comes in with people starting with 12th level characters and playing, rather than growing into the character from low level.
But, so long as your players are willing to put in the effort to knowing their own character rules, high level play isn't all that much more difficult.
Again, on the whole S-B-T thing, I think it's something that so rarely actually comes up in play. It's far too easy to get around. Any BBEG worth having a name is going to have a pretty darn high Will save, meaning that he's going to know you're coming most of the time. Add to that the chances of failed teleport, and the relative ease of blocking teleport, I fail to see why people have such a hard time with this.