overgeeked
Open-World Sandbox
In my experience it’s almost the reverse of that. If the DM says they’re going to make exploration important, the players pick all the skip buttons. If the DM doesn’t make it clear exploration is important the players don’t bother wasting resources assuming the DM will simply skip exploration. When exploration comes up, the players complain...then pick all the skip buttons they can.It hasn't been my experience that the challenges of the exploration pillar are trivialized to the extent of easy skips. Water, especially, is pressing in dungeon environments, as are light sources. And I lean heavily into weather and wilderness hazards.
It all depends on how you intentionally design with party makeup in mind.
Players don’t want to bother tracking food and water, so they take the skip buttons. Players don’t want to bother tracking torches or light sources so they take the skip buttons. Gods forbid you as the DM remind them how darkvision actually works (disadvantage on Perception checks in total darkness). Then they complain some more and pull out the skip buttons for that, too. There’s not really anything in the exploration pillar that doesn’t have a skip button. It’s really too bad.