James Gasik
We don't talk about Pun-Pun
I see this argument all the time. "Oh, you can't reach an enemy in melee, why don't you have a bow?"
It annoys me because yes, you can use a bow to attack enemies at long range, but if you're a melee character, this might not be as easy or effective as it sounds.
First of all, let's talk action economy. I can drop a weapon and use my free 'interact with an object' action to equip a ranged weapon. Of course, now my main weapon is on the ground, let's hope I'm not forced to move, or an enemy can't mess with it. If I use two weapons or a shield (since it appears that shields are held in 5e, not strapped to one's arm), then I have two items on the ground, which means I'd have to use an action to pick up both of them later.
Now we move onto effectiveness. A Dexterity-based character won't lose any chance to hit, but a Strength-based one might. This might not be more than a few points, but it could be. Since it's impossible to have a consensus on how much of an issue this might be, all I can do is point to the extremes.
Dexterity-based melee Fighter: virtually no downside.
Strength-based Fighter who also has a high Dexterity (Maybe a game that doesn't use point-buy?): likely a slight disadvantage, no more than -2 to hit.
Strength-based Fighter who doesn't have a good Dexterity: anywhere from -3 to -6 to hit.
This isn't taking into account Archery Fighting Style or ranged Feats, such as Sharpshooter (which can have a serious impact if cover is present. If the enemy is easy to hit, to where a normal melee character using a ranged attack isn't really in danger of missing, then the dedicated archer is getting +10 damage to his attacks...). It neither takes into account melee-based Fighting Styles or Feats, which can't be used in these sorts of scenarios.
Nor does it take into account magic items, as, again, impossible to have a consensus about their absence or presence.
The point I want to make though, is that the ability to attack with a bow as a melee character can be a severe disadvantage, and greatly reduce the impact your character can have on a combat. Yes, having a bow can still allow you to participate in the combat, but it shouldn't be treated as an option that never seriously limits what a character can do in an encounter.
And I've seen people treat it in that exact manner far too many times; "Oh fighting a dragon, why don't you have a bow lol".
I don't think I've ever heard anyone say "Oh fighting a Wizard with Wind Wall, why don't you have a greatsword lol". And I've never heard anyone say "Oh you're a Sorcerer fighting someone protected by a Globe of Invulnerability, why don't you have a quarterstaff lol".
Of course, now that I've said that, I'm sure someone will say it.
It annoys me because yes, you can use a bow to attack enemies at long range, but if you're a melee character, this might not be as easy or effective as it sounds.
First of all, let's talk action economy. I can drop a weapon and use my free 'interact with an object' action to equip a ranged weapon. Of course, now my main weapon is on the ground, let's hope I'm not forced to move, or an enemy can't mess with it. If I use two weapons or a shield (since it appears that shields are held in 5e, not strapped to one's arm), then I have two items on the ground, which means I'd have to use an action to pick up both of them later.
Now we move onto effectiveness. A Dexterity-based character won't lose any chance to hit, but a Strength-based one might. This might not be more than a few points, but it could be. Since it's impossible to have a consensus on how much of an issue this might be, all I can do is point to the extremes.
Dexterity-based melee Fighter: virtually no downside.
Strength-based Fighter who also has a high Dexterity (Maybe a game that doesn't use point-buy?): likely a slight disadvantage, no more than -2 to hit.
Strength-based Fighter who doesn't have a good Dexterity: anywhere from -3 to -6 to hit.
This isn't taking into account Archery Fighting Style or ranged Feats, such as Sharpshooter (which can have a serious impact if cover is present. If the enemy is easy to hit, to where a normal melee character using a ranged attack isn't really in danger of missing, then the dedicated archer is getting +10 damage to his attacks...). It neither takes into account melee-based Fighting Styles or Feats, which can't be used in these sorts of scenarios.
Nor does it take into account magic items, as, again, impossible to have a consensus about their absence or presence.
The point I want to make though, is that the ability to attack with a bow as a melee character can be a severe disadvantage, and greatly reduce the impact your character can have on a combat. Yes, having a bow can still allow you to participate in the combat, but it shouldn't be treated as an option that never seriously limits what a character can do in an encounter.
And I've seen people treat it in that exact manner far too many times; "Oh fighting a dragon, why don't you have a bow lol".
I don't think I've ever heard anyone say "Oh fighting a Wizard with Wind Wall, why don't you have a greatsword lol". And I've never heard anyone say "Oh you're a Sorcerer fighting someone protected by a Globe of Invulnerability, why don't you have a quarterstaff lol".
Of course, now that I've said that, I'm sure someone will say it.
