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D&D 5E "Why don't you just shoot it?"

Doesn't matter. We aren't discussing a 10 int(other than a white dragon). We are discussing 16-20 int. However, even if it was a 10 int, the dragon still smashes the PCs in the nads as far as a knowledge comparison. The dragon has had centuries more time to learn than the PCs, so it will have tons more of it.

And yet, no where is that time actually reflected in the game stats.

The "trap" was weak and ineffective. IQ wasn't the point, so I ignored that portion of your statement completely. The key is that age brings more knowledge, and dragons have FAR more age than the PCs.

Right. That's why you replied to it as though it supported your point.

Um, considering that I'm discussing wisdom as discernment and will power, how the game uses it is exactly how I am using it.

Wisdom isn't willpower. Wisdom is about perception and discernment; willpower, as we define the term, comes closest to being under Charisma or Intelligence. It's probably divided between the various stats in small degrees.

Wisdom used to be willpower as well, but that was changed.

All true.

True that you said them. But all statements false.

You ever hear of this thing called game balance?

Yeah, that's not going to work. Especially since a couple of dragons do have those skills, they don't contribute anything to a fight, and dragons get lair actions. Dragons are inherently unbalanced compared to normal mooks, and that's an intentional part of the game's design.

Because even if it rages once a decade, it's going to level towns and raze the countryside. Such a legendary rage will be noteworthy.

Which is not supported by the text as being how often they rage.
 

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And yet, no where is that time actually reflected in the game stats.
Nor are the insults you think they're going to fall for like grade school kids.

That's why you replied to it as though it supported your point.
Because..........it did.

Wisdom isn't willpower. Wisdom is about perception and discernment; willpower, as we define the term, comes closest to being under Charisma or Intelligence. It's probably divided between the various stats in small degrees.

Wisdom used to be willpower as well, but that was changed.

Right, that's why spells like Charm Person and Dominate Person are charisma saving throws. Oh, wait.

Yeah, that's not going to work. Especially since a couple of dragons do have those skills, they don't contribute anything to a fight, and dragons get lair actions. Dragons are inherently unbalanced compared to normal mooks, and that's an intentional part of the game's design.
First, we aren't comparing them to normal mooks. Second, even those who have knowledge skills don't have them to the proper degree due to game balance. Third, those that don't have them have other skills instead of knowledge as it would be unbalancing to give them both. Balance is the key there.

Which is not supported by the text as being how often they rage.
It's as supported as any frequency you can come up with. Basic logic.
 

It helps if the details are not piecemeal and scattered. And if I don't almost have to join the Inquisition just to get a friggin' answer.

I don't like lugging around comfy chairs!
From the very first...
One PC didn't have a ranged or reach weapon at all. He ran around the battlefield trying to attack the critters when they did land.

...but he couldn't close the distance fast enough to reach them before they were aloft again. He never landed a blow.



Because insulting something until it attacks you doesn't require mechanics, even in 3E. There is no d20 roll to tell a dragon that you're going to melt its hoard down and smelt the gold into a riding saddle for it. Or accusing it of being completely not worth your time or even not fit to beat into submission.

So, once again, lack of creativity...
1. the knight class has a mechanic. It was used. It failed.
2. Goading something into attacking requires the DM buy into it. Despite the quality of his RP- as mentioned, the player had the room enjoying his antics- the DM didn't have the dragons attack. You want to blame someone in this case, blame the DM, not the player.


And yet, of those conclusions, only one was actually wrong; everything you've said since has supported the lack of creativity and even gone as far as to suggest a lack of proper preparation. It does bring up a question why, even if it was a one-shot, the group wasn't prepared with some of the more essential utility spells.
You were wrong about the knight player's quality of RP.
You were wrong about the efficacy of the AoO build...and which character it was.
You were wrong to assume the choice not to select a single high quality spell out of several implied poor prep.


Then why can't you provide any detail on how he taunted? What did he actually say when he taunted the dragon?

You like to claim he was thorough, yet have this strange inability to give anything resembling a detail beyond that he rolled for it... leaving no conclusion except a complete lack of creativity in his efforts to get the dragon's attention since there are absolutely no details to suggest otherwise.

Does bolding it make it more likely I'll get an answer? If you can't remember, just admit that.
It was 10 years ago. But the details beyond the fact that several people in the room enjoyed the RP are largely immaterial.

Still...yes, ancestries were questioned, hoards were threatened, etc.

Dragons made their saves; DM felt uncompelled to have them be sufficiently provoked by the RP to attack him.

(Dropping trow was NOT done, probably because trying that move in combat while in full armor is both time consuming and stupidly dangerous.)

You mean, as monumentally stupid as one character being completely useless due to a lack of ranged weapons or ability to keep up with the airborne creature?
I mean that would have left the dragons with a completely clear path to attack the arcanist simultaneously from 2 different angles- remember flanking? The arcanist would have been dead by the time I had a chance to grab the knight and throw him.

That would have meant the #2 biggest source of damage- and the one with the greatest range- in the encounter would be gone, leaving me as the only character able to hit the dragons in flight.

After they finished me off, the knight would have been easy pickings.

Details! See, it helps if you provide these.

Conclusions! It helps if you don't jump to them!

So, why wasn't Fly one of the wands?

You'd have to ask the guy who played the character.

Seriously, with Fly, many of the party could have melee'd the dragon while it was in the air. Given how many flying enemies were present in that edition and how it was one of the ones that heavily encouraged a certain tactical thinking, I do question why no one thought to bring it along. Damaging spells are nice, but they don't make up for the lack of melee support if you're up against an airborne creature. 5E it makes a bit more sense, due to how 5E limits magic, but 3E? I question the reasoning why.

In a one-shot with only 3 PCs, hard decisions about your build have to be made. Some will probably be bad, or at least suboptimal.

The knight was able to contribute directly to every combat save the last. His decision to eschew ranged weapons was based on RP- he found them dishonorable- and he preferred the classic 2-hand sword over a polearm.

The arcanist used most of his resources, and we won the final battle. So it's hard for me to argue the player chose poorly.

Besides, as you said:

The wizard tossing fireballs is going to keep the dragons pretty busy. After all, if you're a giant flying naturally-armored engine of death and destruction, are you going to go for the guy tossing explosions or the guy trying to climb a wall?

Yet you simultaneously insist the knight should have distracted them with taunts? Really?. That's the hill you want to plant your flag on?

And:

Insulting the dragon tends to distract it quite well. Taking off your pants and threatening to stab it to death works better! Remember they are intelligent beings, and intelligent beings can be insulted quite easily.
Insulting someone sufficiently to attack you while they're already engaged in combat with someone else is a lot harder than you think.

When I was in the public defender's office, I never heard one gang member confide in me that he changed targets mid-shootout from the guys with guns to the unarmed dude shouting mean words at them. IME, most violent types can shout "I'll deal with you later!" at their hecklers without abandoning proper violence on those they deem clear & present threats.
 
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Nor are the insults you think they're going to fall for like grade school kids.

And yet, if you look on these boards and even in our own conversation, you can see places where minor insults worked to keep attention. Including from you. Are you implying that you are a grade school kid?

Because..........it did.

And now you're contradicting yourself, since you claimed you ignored it when I pointed out it actually didn't due to what IQ actually measures.

That's the thing about your argument: Everything you've said since the beginning is contradicted by just about anything you try to bring in as a source and even by yourself at times.

Right, that's why spells like Charm Person and Dominate Person are charisma saving throws. Oh, wait.

Here's what the book says about Wisdom checks:

"Wisdom reflects how attuned you are to the world around you and represents perceptiveness and intuition."

"A Wisdom check might reflect an effort to read body language, understand someone's feelings, notice things about the environment, or care for an injured person. The Animal Handling, Insight, Medicine, Perception, and Survival skills reflect aptitude in certain kinds of Wisdom checks."

"Other Wisdom Checks. The DM might call for a Wisdom check when you try to accomplish tasks like the following:
Get a gut feeling about what course of action lo follow
Discern whether a seemingly dead or living creature is undead"

So, those spell saves are not about willpower, but about recognizing that someone is attempting to influence your mind or that your mind is being influenced. Which is why Charm Person gives advantage to Wisdom checks if the target is in combat; they're more likely to recognize that suddenly liking the person they were just trying to harm is wrong.

First, we aren't comparing them to normal mooks. Second, even those who have knowledge skills don't have them to the proper degree due to game balance. Third, those that don't have them have other skills instead of knowledge as it would be unbalancing to give them both. Balance is the key there.

First, comparing them to normal mooks and recognizing they're intentionally not balanced completely destroys the balance argument. Second, that doesn't change the fact that most of them do not have the knowledge skills and the general write-up about dragons indicates they generally don't interact with the world much. Third, they actually don't have other skills instead of knowledge and simply have fewer skills; actually read the stat blocks instead of making things up.

It's as supported as any frequency you can come up with. Basic logic.

Base logic is not what you've used to support your argument, given I've already caught it being contradicted by the evidence you've presented and you contradicted yourself twice on one item. Your entire argument doesn't make any sense in base logic just due to the fact you are contradicting yourself.
 


From the very first...

Which tells me precisely jack about which character was the one taunting. Remember that issue about details?

1. the knight class has a mechanic. It was used. It failed.
2. Goading something into attacking requires the DM buy into it. Despite the quality of his RP- as mentioned, the player had the room enjoying his antics- the DM didn't have the dragons attack. You want to blame someone in this case, blame the DM, not the player.

1) Irrelevant. You could have still tried distractions that don't rely on a friggin' mechanic.
2) Except that your inability to provide any actual detail what those antics were gives credence to the idea that they were not that creative to begin with. After all, if they are so enjoyable, then why can't you remember them?

You were wrong about the knight player's quality of RP.
You were wrong about the efficacy of the AoO build...and which character it was.
You were wrong to assume the choice not to select a single high quality spell out of several implied poor prep.

1) You have provided nothing that shows I am wrong beyond your claims I am wrong, and every time I press on some detail to support your evidence you avoid it.

2) You are wrong about me being wrong on the second one. I acknowledged at one point that it was normally an effective build. Just suggested one situation it was not, and was wrong about which character was using it due to your lack of details. Here's where I said it:

"Basically, you had someone who relied on overspecialization that works most of the time, but ended up crippled in a situation where it wasn't as useful." Source

Note the bolded part.

3) You actually said your group didn't take that spell. Proof:

"2. Because the adventuring group was a trio, my PC and the arcane spellcaster were multiclassed- he had a good array of spells, but Fly wasn't one of them. With the foreknowledge we had of the game, both fireball and lightning bolt were solid choices, and that was proven in play." Source

Note the bold. You outright admitted that one powerful spell wasn't among the list of ones picked. And since we're talking about a melee character fighting a flying creature and unable to do so, it was poor prep. There was nothing done to enable the melee-only character to close the gap.

It was 10 years ago. But the details beyond the fact that several people in the room enjoyed the RP are largely immaterial.

Still...yes, ancestries were questioned, hoards were threatened, etc.

Dragons made their saves; DM felt uncompelled to have them be sufficiently provoked by the RP to attack him.

(Dropping trow was NOT done, probably because trying that move in combat while in full armor is both time consuming and stupidly dangerous.)

A simple "I don't remember" instead of saying something I suggested multiple times would have been better; repeating someone else's vague suggestion does a lot towards making one look dishonest. After all, I know how human memory works; it can be altered by providing a suggestion of what happened, especially when what happened is already vaguely remembered. This happens all of the time, and there's part of the brain basically devoted to filling in missing details (it's why there's no gap in our vision, despite how far apart our eyes are).

I mean that would have left the dragons with a completely clear path to attack the arcanist simultaneously from 2 different angles- remember flanking? The arcanist would have been dead by the time I had a chance to grab the knight and throw him.

That would have meant the #2 biggest source of damage- and the one with the greatest range- in the encounter would be gone, leaving me as the only character able to hit the dragons in flight.

After they finished me off, the knight would have been easy pickings.

Given your own posts about how the dragons basically ignored you, I'm failing to see how this is a point. Given how you failed to distract them from one person, what makes you think you could have stopped them from killing the arcanist if they decided to focus on him? You still wouldn't draw their attention with the tactics chosen, they still would have flanked him, and he still would have died. The only difference is whether or not you would have had the one character who couldn't attack possibly in position to attack.

Since the dragons were ignoring your efforts anyway, why not take advantage of it?

Conclusions! It helps if you don't jump to them!

If all you give is poor details, you really shouldn't be surprised if others come to conclusions you don't like or which cast people in bad light.

You'd have to ask the guy who played the character.

Fair point.

In a one-shot with only 3 PCs, hard decisions about your build have to be made. Some will probably be bad, or at least suboptimal.

The knight was able to contribute directly to every combat save the last. His decision to eschew ranged weapons was based on RP- he found them dishonorable- and he preferred the classic 2-hand sword over a polearm.

The arcanist used most of his resources, and we won the final battle. So it's hard for me to argue the player chose poorly.

He had RP reasons for it. Honestly, that shifts the blame more towards the arcanist for not being properly prepared.

Besides, as you said:



Yet you simultaneously insist the knight should have distracted them with taunts? Really?. That's the hill you want to plant your flag on?

I planted my flag on the hill of "there wasn't any creativity in how you tried to distract the dragon." So far... I'm seeing there was no creativity in how you tried to distract the dragon, and you were too reliant on game mechanics to aid you in a contest of wills, where dragons normally have the advantage.

And:


Insulting someone sufficiently to attack you while they're already engaged in combat with someone else is a lot harder than you think.

When I was in the public defender's office, I never heard one gang member confide in me that he changed targets mid-shootout from the guys with guns to the unarmed dude shouting mean words at them. IME, most violent types can shout "I'll deal with you later!" at their hecklers without abandoning proper violence on those they deem clear & present threats.

Your experience as a public defender doesn't apply, if that is the only example you can give. The characters were not unarmed; any dragon would be an idiot to discount swords and other items, and at least one species is noted for impulse control problems when angered. So far, there's only one idiot species noted, and even that one has a write-up that indicates they wouldn't ignore someone dangerous.

So, it would be like switching from one guy with a gun to another guy with a knife who is actively threatening you or actively insulting you. Did that ever come up?
 
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Grown humanoids arguing about the self control of a fantasy creature in terms of intelligence on an internet forum?

Good stuff. I guess we all dumped Wisdom and hoped the cleric would pick up Insight! :)

OP:
A bad adventurer blames their tools! And the cleric. Personally my champion is a bit miffed at having to wear pants but hey, that's the hard life of an adventurer.
 

And yet, if you look on these boards and even in our own conversation, you can see places where minor insults worked to keep attention. Including from you. Are you implying that you are a grade school kid?
Did you insult me?

Here's what the book says about Wisdom checks:

"Wisdom reflects how attuned you are to the world around you and represents perceptiveness and intuition."

"A Wisdom check might reflect an effort to read body language, understand someone's feelings, notice things about the environment, or care for an injured person. The Animal Handling, Insight, Medicine, Perception, and Survival skills reflect aptitude in certain kinds of Wisdom checks."

"Other Wisdom Checks. The DM might call for a Wisdom check when you try to accomplish tasks like the following:
Get a gut feeling about what course of action lo follow
Discern whether a seemingly dead or living creature is undead"

So, those spell saves are not about willpower, but about recognizing that someone is attempting to influence your mind or that your mind is being influenced. Which is why Charm Person gives advantage to Wisdom checks if the target is in combat; they're more likely to recognize that suddenly liking the person they were just trying to harm is wrong.

Riiiiight. Resisting domination is not about willpower. Got it.

You know, at this point (actually well before this point) you're arguing in bad faith and I'm done with you.

The last thing I'll say is look at the chart on page 237 of the DMG
 



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