We are doing this (which I stole from this board at some point) after the current campaign ends at 20th (we are close):
Everyone rolls ONE set of 4d6 drop lowest, then each set is written down on a sheet of paper. Players pick the stat array they want from the list, and players can even pick the same one. This way, either everyone is screwed equally, or everyone gets the god stats.![]()
Nothing has been added here for a while.
Point buy (my preference):
- I come up with characters when we start talking about the campaign.
- I don't want to rely on random luck to see if I can play the character I want to play.
- I don't really care what my stats are as long as they are reasonable and on an even footing with other characters in the group. Not because it's a competition, but because I want a chance to contribute to the team at the same level as the rest of the group.
- I don't see the point to randomizing stats for a character I'm going to play for hundreds of hours
Random Rollers:
- Like to let the dice determine the character
- If the dice give a character you don't like (or don't grow attached to) find a way to die.
- If you don't like random characters it's because you aren't
good enoughskillful enough player to come up with an awesome character if you have below average stats.
No, you were perfectly clear, you were simply off base. No need for such a patronizing apology, although a more sincere one might be in order.Anyway, I'm sorry if I confused you or any others on my stance about the word hero and how it applies to RPG's.
I can't help but notice that you cut off the sentence after two words rather than acknowledge that the writers very explicitly had in mind people who "don't like the idea of randomly determining ability scores". But that's not really the important thing. You did quote the important thing: the word "you". Have you realized what this paragraph is actually saying? It's addressing the player, not the DM. The writers didn't just have in mind players who don't like random scores: the rules as written, the "default" which seems to be so important to you, clearly state that the decision to roll ability scores or use the standard array is in the individual player's hands.As for Random Rolling I think you are incorrect. Yup. Just looked. Both Random Roll and Standard Array appear in the same paragraph, but it is quite clear that the default method is Random Rolling as it says "If you..." when it presents the option for Standard Array.
Okay. I personally feel the same way. That doesn't mean shunning the standard array is better for everyone, just better for us. It doesn't mean we're not failing as DMs if we require players to use the method that suits our preferences rather than the one that suits theirs. And it certainly has nothing to do with whether the PHB supports players having this choice.We tried using the Standard Array method a couple of times, but we always felt each others PC's were too "same-ey". It was kind of, well, 'blaah' from everyones standpoint.
My compliments to the lexicographer for recognizing and capturing the varied usage of the word. What's your point?PS: Here's the Miriam-Webster Dictionary definition of Hero: https://www.merriam-webster.com/dictionary/hero
How do you know you'll be playing said character for hundreds of hours, unless you're in a no-PC-death campaign? For all you know you might not be playing it for hundreds of minutes, never mind hours, before it dies the death and you have to start char-gen all over again.Point buy (my preference):
- I come up with characters when we start talking about the campaign.
- I don't want to rely on random luck to see if I can play the character I want to play.
- I don't really care what my stats are as long as they are reasonable and on an even footing with other characters in the group. Not because it's a competition, but because I want a chance to contribute to the team at the same level as the rest of the group.
- I don't see the point to randomizing stats for a character I'm going to play for hundreds of hours
* Random rollers are (usually) more flexible with their character concepts (or in my own case, just don't take it all that seriously and are in to entertain rather than win)Random Rollers:
- Like to let the dice determine the character
- If the dice give a character you don't like (or don't grow attached to) find a way to die.
- If you don't like random characters it's because you aren't
good enoughskillful enough player to come up with an awesome character if you have below average stats.
Just wondering why you think the DM "has to" determine which method, and why everyone has to hse the same method? If all the methods mentioned are roughly equivalent, and, as some one mentioned, the PHB RAW actually makes it the PLAYER'S choice, why do you think DM whim applies? Unless, of course, the DM is using some custom method of their own?Wow, lots of salt in here! I personally (as a DM) prefer rolling and, as a rule, DM decides these things. That said, if someone was adamant about using an array, I'd put it up to a vote among the players. Ultimately everyone (and I realize this is DM fiat) needs to use the same method.
All of that said, there is no right or wrong answer here, and hopefully everyone can see that. The game (especially 5E) doesn't hinge on how powerful or not you are at level 1.
The array (or point buy for those that use it) grant a more predictable and balanced outcome, whereas random rolls are just that - random. With random generation, there is such a thing as a "hopeless character" that permits another six rolls, discarding the original ones, so on average characters will be on equal footing.
The difference of +2 as mentioned translates to roughly +10%, which is both significant and not, if that makes sense. 10% will make a difference sometimes, but not enough (IMHO) to be game breaking or fun ruining.
Each table will be different and that's the beauty of D&D: we all end up in the same place, ultimately. Hopefully everyone realizes that debates over best practice in char-gen don't really need to be heated.
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Just wondering why you think the DM "has to" determine which method, and why everyone has to hse the same method? If all the methods mentioned are roughly equivalent, and, as some one mentioned, the PHB RAW actually makes it the PLAYER'S choice, why do you think DM whim applies? Unless, of course, the DM is using some custom method of their own?
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