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Why I Hate Sorcerors

To all you wizard fans out there - wow, I can't believe how much time you must have on your hands. When my wizzy hit 17th level (oh, the excitment of having 9th level spells) I found myself begging the party to take a few weeks off while he took time to scribe a few new spells. After much convincing, I managed to get just enough time to scribe a few 9th level spells, whilst rounding out my lower level spell collection. I'm still woefully short of the supposed wonderous 'flexibility' that the wizard offers.

I live in fear and dread that my spell books will get damaged, lost or stolen. Sure, I could rebuild them (heck, I got the cash) but the *TIME* it would take would just about kill me. My party pretty much adventures 24/7. The DM keeps waxing lyrical about Epic Spells (which wont be too far off) and I keep thinking "Man, I really need to beef up my selection of 3rd level spells first".

I also find I spend a lot of RL time on my wizzy as well. Before major adventures or battles, scanning through spell lists trying to get the best value mixture of offence, defence and flexibility. I look at our party bard that selects a couple of spells each level and then doesn't have to worry any further... *sigh*

Don't get me wrong - I love my wiz and I think the class is excellent. But the sorcerer has it's advantages too. It just isn't totally explicit in the rules.
 

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I thought that the answer to scribing costs was Boccob's blessed book. It's pricey, but if you have the appropriate item creation feat, it comes to about 5k gp for 45 spells of any level! There's no cost to scribe a spell into this book. (That's open to interpretation. It says, "The pages of a Boccob's blessed book freely accepts spells scribed upon them...")

Please tell me that I'm wrong, I'm designing an 8th level wizard for my next character using the DMG rules for starting at higher level and one of the things I'm doing is purchasing the spells I want as scrolls, then scribing them into a Blessed Book.
 
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Re: Re: The best thing about sorcerers...

bmcdaniel said:
Bah, I played a game where the sorceror ruined everything. It was supposed to be a heavy roleplaying game set in the forgotten realsms, but his constant powergaming turned it into a combat heavy, tactical assault style game.

That's a load of bull, and if you have even half a clue, you know it.

The fault lays not with the class, but squarely and solelywith the player.


So, since a sorceror is so obviously a munchkin's class I can only conclude that if you like sorcerors then you must also be a munchkin. Are you a munchkin?

-Brian

If your qualificationis, "do you like a spontaneous-casting, 'I cast spells because it's in my blood to' class presented as an alternative to the traditional Wizard" ... then I would be PROUD to call myself "a munchkin" by your standards.

You, sir, need to lighten up, and get a grip on teh TRUE root of the problem: the player in question wanted a tactical/assualt campaign, picked the class s/he felt would be most efficacious in forcing thats tyle of game form ALL the players (and the DM), and then abused that class in order to do so.

The problem is not the class. The problem is the player.
 


Sorc ~= Wiz

The fact that there is a question means the two must be on par with each other. Ever class has elements that people would change. Look at how many times bard, ranger and monk have been done over. In the end, these quirks do not neccessarily add up to a weak class.

I am playing a 13th level wizard now. Calculus would be easier than trying to fine tuning my spell selection. I played a sorceror up to 11th level. I never had the spell I wanted.

To me, playing a sorceror is a challange. You have to make a choice and live with it. Did you make a good decision? Can you adapt your spells to the current situation? That can be a lot more interesting than "I have a spell for that, but didn't mem it." Wizards, on the other hand, can branch out into all sorts of strange spells, then keep scrolls on hand for a pittence. And their scrolls are always available.

Six of one, half dozen of another.
 

green slime said:
Pax, I believe it was a tongue in cheek reply to the post just above his...

No, slimey, I don't think so. I omitted, in my quotes, a GOOD deal of ranting about how a sorceror had "ruined" his game by being very pro-combat in play style.
 

Re: Re: The best thing about sorcerers...

bmcdaniel said:



So, since a sorceror is so obviously a munchkin's class I can only conclude that if you like sorcerors then you must also be a munchkin. Are you a munchkin?

-Brian

Brian,

If you mean by munchkin, a player who likes adventure with hair raising danger and karate and fire balls, then yes I agree the sorcerer is a munckin's class. I'm sure that this player in your game only wanted to share the fun with his fellow players. Since sorcerers have so many spell slots, I bet he was able to cast fly and darkvision and see invisible on everyone in the party before a fight. Good clean game balanced fun is what I call the sorcerer.

Now, if D&D is too much fun then maybe getting rid of the happy fireball weilding sorcerer is the right thing to do. But I for one would dearly miss our friend the sorcerer PC.

steve
 

Some guys replied to my and other comments that it's a problem of the player who plays the sorcerer if that character is generic. Right. To my first sentence about Diablo2 kids lured to the RPG table... It was meant similar.

I made bad experiences with such players. And I don't think they abused the class... That class has been built to be used that way. Such problem players who get annoyed by "too much talking" (since they think that roleplaying means killing something) tend to play sorcerers.

I admit that you can play sorcerers different. I did so too, played a gnome illusionist that was reincarnated as sorcerer kobold... With a suboptimized spell selection.

What I missed or better, would have liked to see: Elemental specialists (not only by Prrrr classes), theme spellcasters, spellcasters with certain powers ... all things with a certain feeling that is not supported by the existing spellcasting system for sorcerers with the only change to the wizard being the spontaneous casting.

Sure, you can use houserules or 3rd company d20 products... But I still hope to see a revised sorcerer in the new books.
 

Tyberious Funk said:
To all you wizard fans out there - wow, I can't believe how much time you must have on your hands. When my wizzy hit 17th level (oh, the excitment of having 9th level spells) I found myself begging the party to take a few weeks off while he took time to scribe a few new spells. After much convincing, I managed to get just enough time to scribe a few 9th level spells, whilst rounding out my lower level spell collection. I'm still woefully short of the supposed wonderous 'flexibility' that the wizard offers.

What you need to do is offer to make them a few magic items. Give them a nice big discount on the market price -- say 25% off, which still nets you a profit. They should be queuing up to let you use your suddenly-copious free time productively.
 


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