One way around this problem of too many hit points dragging out the length of combats in 4E, is to add the player character's level number to the damage they do. Star Wars Saga Edition has something like this, but adding in level/2 to the damage for melee and ranged attacks.
For example, a magic missile does 1 + 2d4 + INT mod damage, for a level 1 wizards. For a level 8 wizard, a magic missile does 8 + 2d4 + INT mod damage.
For example, a magic missile does 1 + 2d4 + INT mod damage, for a level 1 wizards. For a level 8 wizard, a magic missile does 8 + 2d4 + INT mod damage.
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