Elder-Basilisk said:
Well, first things first, this has been a good conversation and I'd be happy to continue it over email.
Cool.
coik@yahoo.com
I would say rather that the example of Animate Dead demonstrates that D&D's description of its presumed ethical system is somewhat confused (or at least open to misinterpretation--your above "acid test for evil" could label paladins as evil (since their main business is often killing evil creatures and people) if it were taken as a comprehensive statement about the nature of evil) and that the handbooks don't adequately communicate the underlying metaphysics of D&D's magic system.
Aye, that I can agree to. D&D attempts to posit an absolute moralistic universe, but stops short of any real definition or explanation. The result is, as you mention, vague defintions of good and evil that can be applied to just about anyone equally.
The assertion that Animate Dead is [evil] can be rescued if one presumes either a metaphysical system in which the casting of Animate Dead somehow damages or binds the soul (one possible explanation for why a person whose body has been animated cannot be Raised but must be Resurrected). It would also potentially be rescued by a model of magic which is not entirely technological but required the invocation (and consequent strengthening or increased influence) ol evil powers. It can also be rescued by expanding and slightly revising the D&D ethical system to incorporate an assumption of a "natural" order that is violated by [evil] acts. (And I think that some expansion/revision of the D&D ethical system is necessary for its in game application no matter what).
Again, nothing I disagree with. I'll freely admit that, should some sort of definition be applied to D&D metaphysics instead of just having the quasi-generic system we have now, my position loses quite a bit of strength.
If one interprets the alignment descriptions as giving the whole story about the D&D ethic, then some expansions of that system will contradict other ethical assertions (such as the [good] or [evil] descriptors) of the rulebooks. Those expansions are not the only ways to understand the D&D alignment system, however, nor are they the way that allows the most consistency to the ethical assertions of the rulebooks. [/B]
I admit that my example was simplistic, but I believed it served to illustrate the point that you and I seem to agree on: alignment lacks clear definition, and this is a Bad Thing (tm) when the magic system attempts to divide things ethically and morally. And it really is a bit odd for D&D, which at times seems proud of its ability to micromange everything (I'm fond of referencing the list of English language adjectives and the game mechanics that go along with them in the DMG at this point

).
Of course, if they had included a strong definition for alignment, these arguments would probably be about a million times worse. Heh.
Originally posted by Savage Wombat
Thought I'd bring Ravenloft into the mix - specifically, VR's guide to the Walking Dead. (Good book - you go buy now!)
Bringing someone back from the dead at all is bad juju in Ravenloft - creating undead moreso.
But also attached to that is the idea that you're not just building a construct here. You're re-animating a life force - one with a degree of sentient awareness - and then forcing it to absolute obediance of your will. You're creating a "person", so to speak, with the intent that they obey only you and have no will of their own.
That would qualify as evil, yes?
I admit I haven't been keeping up with the new Ravenloft books...mostly due to lack of funds. However, the difference between Generic D&D(tm) and Ravenloft is that in the latter there are intelligent...eh...forces is the best word, really, setting rules of morality. The Dark Powers have absolute control over the demiplane, and if they want to say digging up Aunt Gertie, filling her with negative energy, and putting her to work down at the docks is evil...well, that's within their rights. No such force exists in Generic D&D(tm). (One could probably claim the gods, but they have no clear mandate to rule the multiverse the way the Dark Powers have over Ravenloft)