Here we are, in year three of 5th edition, and STILL no magic item pricing module! I can barely believe it... :-(
Here we are, in year three of 5th edition, and STILL no magic item pricing module! I can barely believe it... :-(
Rarer items are harder to produce and take more time. This doesn't necessarily mean the item is more powerful granted, but it is one possible interpretation.
I think that a frost brand is still more powerful, but the gab between the two seems to have been narrowed.
Here we are, coming up on year three of 5th edition, and I STILL haven't needed a magic item pricing module!Here we are, in year three of 5th edition, and STILL no magic item pricing module!
Agreed. I'm familiar with the etymology, but my experience is that those who aren't tend to assume inflammable is antonymous to flammable. I've also seen it used (incorrectly) as an antonym to flammable. I figured the call-out was prudent. My wording may have been a bit overly lenient towards linguistic (d)evolution.???
Inflammable is synonymous with flammable.*
While I will be the first to gently mock High Gygaxian, there's nothing odd about the usage.
*Strangely, flammable is the more modern, and unnecessary, word. IMO.
(EDIT- I was just unclear on the purpose for your clarification? I would think that one of the few places that the whole "inflammable = flammable" thing would not need to be explained is on a D&D forum. Or, um, a shed containing nitroglycerin and napalm.)
The designers basically took a dump on the desire to have magic otem pricing make sense.
I think magic item economy is not supposed to be a thing in 5E.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.