Khisanth the Ancient
Explorer
Yep. And for the game as a whole, I think that's a good thing.
For Eberron, specifically, it's proving rather problematic.
Yeah, there should be Eberron magic item creation and magic economy rules, for sure. Unfortunately, they don't seem to be doing setting worldbooks for this edition...
Yeah, well, we can all stop talking about core as if that still is on the table.
OK then 'generic' or 'setting neutral' rather than 'core'.
I am expressing a desire for *official* magic item creation rules as deep and detailed as the ones in the 3e DMG.
Official, not core.
I have no problem with such... if they are setting-specific. Ones that make sense for Eberron wouldn't make sense for most other settings for example.