Khisanth the Ancient
Explorer
Further, I think the lack of 'core' magic item economy is a good decision. I wouldn't mind official pricing, but it should be campaign-setting-specific not 'core rules' or 'generic optional rules' because stuff like magic item economy is very setting dependent.
I think that's especially important for this edition with Forgotten Realms as pseudo-default setting, since FR is relatively high magic. An economy that makes sense for FR would be way out of place in many other worlds. In my campaign world, only the most basic and minor permanent magical items would be for sale under normal circumstances.
Also, magic item economy led to all kinds of weirdness in 3.x like effectively infinite healing from cheap wands of cure light wounds.
I think that's especially important for this edition with Forgotten Realms as pseudo-default setting, since FR is relatively high magic. An economy that makes sense for FR would be way out of place in many other worlds. In my campaign world, only the most basic and minor permanent magical items would be for sale under normal circumstances.
Also, magic item economy led to all kinds of weirdness in 3.x like effectively infinite healing from cheap wands of cure light wounds.
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