But no, the damage capabilities of this powerful legacy weapon (it's a +2 eager keen rapier of swiftness) are just too sweet. So naturally he burned a life saving destiny point to reroll the failed DEX check (he has like 22 Dex) in order to save his sword, and if he had failed that (failing two 4+ rolls in a row) in his own words, "he would have dived after it".
Priorities.
My favorite cursed items are the ones where you trade real power for the curse. I love having a player with a PC with a cursed item that is clearly going to get that PC killed struggling with getting rid of the cursed item because it's just too good an item to get rid of. It's great - you can even make it trivial for them to remove the curse (taking the power with it of course) or ditch the item and they'll hang on and roleplay it as if they were Elric doomed to carry Stormbringer because they just can't give up that sweet, sweet extra +2 bonus or that extra die of damage or whatever even when the sword periodically tries to kill them.