Celebrim
Legend
to this illogical and unscientific statement, I must reply: "If absorbtion is more a matter of thickness than type of material, than 12" of cheddar cheese will stop a greatsword better than a 1/4" of steel, right?"
Only if you accept that absorbtion is a more important quality than deflection, which I don't. Clearly cheddar is very bad at deflecting a blow from a steel greatsword. Could be the fact that cheddar doesn't deflect blows very well, and steel is well steel.
You really don't listen to anyone do you?
BTW, I'd be courious as to how well 12" of cheddar cheese would protect against a cludgel, having dealt with more than a few 12" blocks of cheddar cheese in my day (but never having oppurtunity to try to smash them with a cludgel). Of course, armor of 12" chedder would be impractical due to weight, but then so would armor of 1/4" steel. I'd also like to know whether you'd like to jump off the roof of your house in a suit of chainmail or wearing sofa cushions strapped to your body? How about when someone is trying to stab you with a knife? Or best yet, which would you rather have on your chest when I hit you with a sledgehammer - a 1/4" steel plate, or a 1/16" of steel on top a block of cheedar? Which one do you think is going to absorb the most damage?
So, D&D is no more a simluation of medieval combat than is a console game like Final Fantasy, and all the medieval armor and weapons are, for the most part, mere costumes and props.
Well, arguably, yes. What is your point? That final fantasy is not a good game? That D&D is not a good game? That a game is not a good game uless it is a simulation of medieval combat? I've got some bad news for you. Rolling dice on paper is no more a simulation of medieval combat than cooking an apple pie. And there isn't any game system out there that perfectly models combat. All the PD/DR values of GURPS armor were grapped out of the air just like D&D AC, becuase they made a logical progession, not because anyone was testing them. GURPS takes liberties with the system for simplification just like D20 does. For instance, combining passive defence and active defence into one number for simplicity.
Please, if you want to learn abit about the difficulties of achieving what you want to achieve, I strongly encourage you to read GULLIVER. It is a highly interesting study in a very gifted rules smiths quest to obtain versimulitude in his favorite rules system. It is a beautiful thing to behold. It is also utterly impracticle as a rules system (though he has alot of good ideas worth stealing).