D&D 5E Why is the Sorceror so limited in spell knowledge?

[MENTION=23464]ranger[/MENTION]Wicket: I think this is a misinterpretation of what the rules say.
I believe arguing is pointless.

Yes, the rules are unclear, possibly misleading. It could well be that they explicitly support RWs position.

But none of that matters since it is fairly obvious Wizards are not and should not be an exception to the rule that you need the levels to do the castin'.

This is a non-starter of an issue folks. Just accept the fact that the rules text is sloppy, that it probably won't be errataed any time soon, and move on.

The intent on game impact is clear, and that is what counts.
 

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Gaining Ritual Caster for free with a single level of wizard is a bit much in my estimation, and I'm pretty sure it isn't intended to work that way. If I were playing a sorcerer or bard and my DM interpreted it like that I'd be highly likely to make use of it. Giving up one level in my primary class in order to pick up 3 cantrips and the Ritual Caster feat for the wizard class sounds pretty nice to me.
If you were in my game, you'd be free to take a level of wizard. Getting your spells a level late is a significant cost. Don't forget you'll get your stat bump (or feat) a level late too...
 

I think advantage is pretty nice (so I agree with you on the potential power) but it is highly dependent on whether the DM always calls for a wild surge when the rules say he "can." He might call for a roll or surge always, sometimes, or never.
True. However, just like you yourself say...:

Personally, what I'm doing with my wild mage players is asking them to choose a percentage between 0% and 100% at character creation. Whenever it says the "DM can" have them roll, percentile dice determine whether or not I do. (I'm ruling it that if they don't get a surge on their first spell after gaining advantage, they keep rolling the percentage each time until they get it). 50% will be my default. Starting up a new campaign that includes a wild mage on Friday, so we'll see how it works in practice.
This is exactly it, and I believe the PHB would have been better off telling DMs to have this discussion beforehand.

My belief is that the Wild Mage is balanced on the assumption of "100%"
using your own method. Actually, I hope it is, because the extreme cases are the ones you need to playtest and balance.

In other words, I would answer 100%, and then, if the DM isn't cool with that, choose the other subclass for that campaign.

Allowing the player to set the percentage is great, but not all DMs will be as accommodating as you. Assuming 50% is okay, as long as the player is told this and is allowed to react by saying "no thank you".

Heck, even saying "no surges in my game" is fine, as long as the DM makes this clear before the player makes his class choice.

Remember that Tide of Chaos is almost everything the Wild Mage subclass has going for it, so without getting back that advantage over and over again, I'd say the subclass is the weakest there is.
 

Honestly I hate what they've done with sorcerers. Spell slots are annoying because they're nine different kinds of resource you have to track, so the sorcerer adds a tenth? Which can be transferred back into slots and vice versa, but at a crappy exchange rate. So if you want to be an effective sorcerer, you get to play Magical Accountant, figuring out where to use your various metamagic powers and sorcery points to squeeze optimal efficiency out of your resources.

Ugh. Give me the playtest sorcerer any day (the Gish with spell points).
While I don't hate the new sorcerer, I am annoyed that they scrapped the super cool playtest version for it. The upside is I think they could do something similar with a sorcerer subclass.
 

The gishy plautest sorcerer was a bit too much. Dragon was placed by traditionas one of the clothy mages.

But they Easily went the warlock route and went with a Metamagic or Warrior styles. Imagine a wilg Gish. He crit you and wild surges.
 

I believe arguing is pointless.

Yes, the rules are unclear, possibly misleading. It could well be that they explicitly support RWs position.


I wasn't arguing with RW, I was responding to him so he'd know that was the point I was responding to. It's not a bad try at standard RAW optimization (which is actually a clever skill to know).

I don't think the point is correct, and I think it's fairly clear in that the spells known and prepared are separate for either class.

I do wonder if an EK and Wizard multi class should be an exception, however. The EK memorizes their spells permanently, but uses basically Wizardry. If an EK mc'd to wizard or the other way around, I'd be tempted to house rule.
 

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