Patryn of Elvenshae
First Post
MerakSpielman said:Well, you could rule that it takes a number of rounds equal to the Mighty bonus to work the crank. And that for each bonus to Str a character has, that number is reduced by one (to a minimum of a move action).
If you wanted Mighty crossbows, that'd be the way I'd do it. Good idea!
EDIT:
Alternatively, only masterwork heavy crossbows may be made Mighty. It takes one additional full-round action per point of Mighty to load.
No reduction in loading times.
Thus, a truly monstrous heavy crossbow (say, a Heavy Crossbow (+9)) could be made, but would require a full minute of cranking to reload. This would result in a crossbow that could be fired once per minute and do 1d10+9 damage., or ~15 points on average. It costs 50gp +300gp (MW) +900gp (Mighty+9) = 1,250 gp.
Compare this with a mounted ballista: 3d8 damage, or ~14 points on average, is served by a single crewmember, and is much harder to move. It costs 500gp, and takes two full-round actions to reload (or, roughly 5 shots per minute). It has an attack roll penalty of -4 for a medium creature.
On a first pass, this looks pretty close to balanced ...
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