That is why there is a recommendation usually to make the Warlord its own class by many proponents. Making the Fighter THE class that encompasses all non-rogue style combatants is kind of the temptation frome 1e and 2e era and 5e rather did that too (but not exactly Fighters and Paladins and Rangers and Barbarians in 2e were all Warrior Subclasses)I mean at some point, why not make a new class?
@Don Durito hoping you will revisit this thinking. Some recent analysis for instance of Riposte indicates a CS die is equal in value to an extra attack with a CS Die of damage on top. (Other effects might not always unless they are optimally used) Or is that just a problem of a couple of the maneuvers being easier to hit that potency than most of the others.I think generally unfavourable - which is fine. It’s a good way to have the opportunity when it’s situationally favourable.
I’d probably simplify it. You can give up an attack to restore a superiority die.
Riposte is a problem manoeuvre anyway, as it's far better than most of the others (Precision attack being the only real exception in most situations).@Don Durito hoping you will revisit this thinking. Some recent analysis for instance of Riposte indicates a CS die is equal in value to an extra attack with a CS Die of damage on top. (Other effects might not always unless they are optimally used) Or is that just a problem of a couple of the maneuvers being easier to hit that potency than most of the others.
The scan for openings may require some small penalty for its effect to be convert a raw attack to a maneuver with a full effect CS die. I was considering making scan for opening a skill check of some sort which might be quite appealing flavor wise What do you think? (a skill check that gains advantage if you have advantage on attacks against the subject already of course)
Or instead of a skill check make your effective CS die just the secondary stat rating like Wisdom or Intellect.
I am just saying battlemaster fighters can scan for openings if they want to on that turn they give up an attack its a dynamic choice each roundBut the issue I think, for me anyway, is that this encourages more the strategic expenditure of character build resources
I think it also points to wanting better balance on some of the other maneuvers.... Rally needs to have a stronger base maybe just grant two superiority die worth of thp + Cha mod.Bear in mind that the Battlemaster damage maths from the first page is rather bad and somewhat misleading.
It ignores the riders on the maneuvers, to just look at pure damage, but ignores the maneuvers that just give damage: Riposte and precision attack.
A better model would be to assume that each Superiority dice grants an additional attack, rather than just being a rider on an existing attack. This represents use of Riposte to get an additional attack, and Precision to turn a miss into another chance to hit.
This also shows the Battlemaster scaling better since attacks will increase in damage at higher levels.
I definitely still think this one works quite well balance wise but ironically may not be situational enough where as I think it was @doctorbadwolf lf thought to give distracting attack an area affect off the bat I think that might hit both creating situational value and better balance it.Predators Stare: Searching for vulnerabilities your unnerving focus drives your enemy to overcompensate inducing it to have disadvantage on its first attack during the following turn. Additionally you discover its vulnerability and your next attack against that enemy in addition to advantage has a bonus damage equal to a superiority die + your wisdom modifier if you hit.
Special as a bonus (re)action you may perform a help action to help an ally attack the subject of your stare if you do they also gain a superiority die as extra damage on the helped attack.
Dramatic Form: if you forgo an additional attack enemies within 30 feet of the target enemy are also induced to have disadvantage if they fail a saving throw.
For balance one might compare to a trip which also impairs an enemy and delivers damage immediately etc
Or wait was it Rally that you suggested that for.... because while it would fix either I think Rally works even better in flavor.I definitely still think this one works quite well balance wise but ironically may not be situational enough where as I think it was @doctorbadwolf lf thought to give distracting attack an area affect off the bat I think that might hit both creating situational value and better balance it.
|Training Regimen/Kata/Morning meditations or whatever ;p.|
Spend 1/2 hour and expend an action surge you may choose an additional maneuver you do not already know to add to your repertoire for the day for each attack you would gain if you were to use it for an attack action. Additionally make a medium Wis (Insight) check to gain an extra CS die.