Wombat
First Post
I've played a lot of Ars Magica in the last ten years or so. I have also run Castle Falkenstein and a couple homebrews set in not-quite-Europes (thus avoiding the infringement...). I think I can say at that point that I am familiar with running semi-historical games, at least in non-D20 systems.
I like running games in The Real World (tm). It gives the characters a sense of being grounded. If people are going to spout off during the game about particular information that will give them an advantage, I just require them to pick up an appropriate skill; sending out info between sessions is fine as that does not disrupt the game. And if we run across historical inconsistencies, we chalk it up to "This Is Not Quite The Same Place".
Personal takes, but I find gaming of our Earth a helluvalotta fun
I like running games in The Real World (tm). It gives the characters a sense of being grounded. If people are going to spout off during the game about particular information that will give them an advantage, I just require them to pick up an appropriate skill; sending out info between sessions is fine as that does not disrupt the game. And if we run across historical inconsistencies, we chalk it up to "This Is Not Quite The Same Place".
Personal takes, but I find gaming of our Earth a helluvalotta fun
