Li Shenron
Legend
Hi.
I think CdG has been mentioned already a couple of times, so i am pretty sure it's in 4e, although it could be changed.
But in 3e it was IMHO the source of several problem. It turned many spells into save-or-die. Sleep for example, or Hold Person, they weren't broken until the players figured out to follow them with CdG. The spells were fine themselves, but CdG broke them.
Why is CdG needed so much in the game? If it's for realism, the game has lots of unrealistic simplifications, why insisting on this one?
Is the purpose of Cdg to allow a realistic rendition of assassination? But in most cases an Npc can be murdered in 1 blow anyway by an assassin. A Pc of mid-high level cannot, but the scenario of having you killed in your sleep because of 1 missed save or die is once again something that many gamers hate.
I think CdG has been mentioned already a couple of times, so i am pretty sure it's in 4e, although it could be changed.
But in 3e it was IMHO the source of several problem. It turned many spells into save-or-die. Sleep for example, or Hold Person, they weren't broken until the players figured out to follow them with CdG. The spells were fine themselves, but CdG broke them.
Why is CdG needed so much in the game? If it's for realism, the game has lots of unrealistic simplifications, why insisting on this one?
Is the purpose of Cdg to allow a realistic rendition of assassination? But in most cases an Npc can be murdered in 1 blow anyway by an assassin. A Pc of mid-high level cannot, but the scenario of having you killed in your sleep because of 1 missed save or die is once again something that many gamers hate.