Geron Raveneye
Explorer
Heh, if you add replacement limbs to the game, there'll be people lopping off their limbs voluntarily, depending on what cool powers they offer. 

Surely.Geron Raveneye said:Heh, if you add replacement limbs to the game, there'll be people lopping off their limbs voluntarily, depending on what cool powers they offer.![]()
Well, with the introduction of the "Bloodied" stage in 4e, that no longer applies.TwinBahamut said:I don't like effects which kill intantly.
Coup de Grace attacks should just place a person at -1 hit points (or the 4E equivalent), rather than kill. It is still close enough to death, but not instant death.
I think it is far more dramatic, fun, and even realistic if the team healer has a chance to try to save a person in the few moments between taking a fatal blow and dying.
Of course, this complaint is just a subset of my general dislike of the way death operates in D&D, where the line between "perfectly healthy" and "dead" is a mere ten hitpoints, 9 of which are spent unconscious. So much dramatic potential and so many gameplay possibilities are wrecked by that system...
I envision the team leader desperately trying to re-attach his cohort's severed head. "You're gonna be fine, buddy! Just fine!"TwinBahamut said:I don't like effects which kill intantly.
Coup de Grace attacks should just place a person at -1 hit points (or the 4E equivalent), rather than kill. It is still close enough to death, but not instant death.
I think it is far more dramatic, fun, and even realistic if the team healer has a chance to try to save a person in the few moments between taking a fatal blow and dying.
Yeah, but think of all the flankingCelebrim said:Simply put, because removing all the simulationist thinking from a game leaves you with something that is about as emmersive as checkers.
TwinBahamut said:I don't like effects which kill intantly.
Coup de Grace attacks should just place a person at -1 hit points (or the 4E equivalent), rather than kill. It is still close enough to death, but not instant death.
I think it is far more dramatic, fun, and even realistic if the team healer has a chance to try to save a person in the few moments between taking a fatal blow and dying.