Permanent injuries are really popular with players.Klaus said:Go one step further:
The victim of a CdG that stabilizes on its own acquires a permanent injury, like loss of an eye, or something.
Permanent injuries are really popular with players.Klaus said:Go one step further:
The victim of a CdG that stabilizes on its own acquires a permanent injury, like loss of an eye, or something.
Geron Raveneye said:Some things simply should KILL a character, not just inconvenience him. If the only way to kill somebody in D&D is to slice off his hit points one by one, the game turns either into something very boring, or something very silly with overinflated damage numbers.
Same here. I could live with replacing dead with -1, though. Especially, if you could replace being dead with -1 only by expending action points.Stalker0 said:I rarely see coup de grace happen in combat, and they are usually a big source of drama and excitement. Unlike save or die, which is about as anticlimatic as you can get.
Geron Raveneye said:There are a few problems, starting with the problem of inconsistency.
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Attempts at explaining it will (in my experience) not lead to players who shrug and accept it, but simply try to find a way to still get that coup to work...
Geron Raveneye said:The second problem is that, based on the premise that coup de grace breaks a handful of spells because it can be combined for essentially save-or-die effects, then so does chucking somebody overboard from a ship, from a cliff, into a lava stream, from an airship, etc, stuff that can be done with a simple trip attack to mobile characters, and without them to paralyzed/sleeping characters.
Geron Raveneye said:If the only way to kill somebody in D&D is to slice off his hit points one by one, the game turns either into something very boring, or something very silly with overinflated damage numbers.
They're unrealistic simplications with a point. There is no point in saying you can't slit a helpless creature's throat. Once the creature is helpless, his number is up. That's the point of inducing a helpless condition, as opposed to a stunned or nausated one.Li Shenron said:Why is CdG needed so much in the game? If it's for realism, the game has lots of unrealistic simplifications, why insisting on this one?
Geron Raveneye said:The second problem is that, based on the premise that coup de grace breaks a handful of spells because it can be combined for essentially save-or-die effects, then so does chucking somebody overboard from a ship, from a cliff, into a lava stream, from an airship, etc, stuff that can be done with a simple trip attack to mobile characters, and without them to paralyzed/sleeping characters. And those are the kind of "action environments" that always come up in D&D adventures at some point. I don't think there are comparable numbers somewhere out there, but I'd not be surprised if scenes like that are about as rare as people setting up coup de grace moments in the middle of combat. And at least Mike Mearls really likes those scenarios, and wrote a whole rule set around them for his Iron Heroes game.
Li Shenron said:The game is full of inconsistencies that the gamers just shrug and accept it. It's not nice to increase them, but one more is not going to tilt disbelieve to an unacceptable level...
With the very important difference that those cases are highly situational and not a default action, which means they require some creativity of the players to pull them off.
Removing CdG doesn't turn the game into something like that.
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But I certainly recognize that, given the thread responses, there's lots of love for the CdG rule.

In my games there was always someone who wanted to play a character without an eye, or a hand, or a pegleg. One player actually wanted all the above.Anthtriel said:Permanent injuries are really popular with players.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.