howandwhy99
Adventurer
Right, being designed out of the D&D community. Not fun. I hope it never happens to you or anyone else.Vyvyan Basterd said:Yes, but it is easier to take something you don't like out of the game than to add ideas. Both have the potential to skew other aspects of the game you didn't contemplate. But the latter takes work. Even if you are creative and come up with new rules ideas that you enjoy, you have to admit it takes more effort than just saying no to something that someone else has already created.
Too many rules you don't enjoy? Then older editions of the game may be better for you. Or different systems entirely. As long as you can find players you're good to go. Otherwise you have to decide between learning to like a game that looks like something you won't enjoy or having no game. To each his own.
D20 is a POS when it comes to changing what you don't like. Everything hangs together so intricately, if you change one thing you might have broken a dozen others.
And it isn't all about removal, altering, or adding. The easiest solution is simply to build a modular system with rules with multiple options you choose to use at your table based upon what works for the group. I'm suggesting flexibility rather than brittleness is better game design.