FourthBear said:However, I don't see any clear way to balance a non-powered, martial character with a D&D style mid-to-high level magic wielder. How is the mundane, won't-even-use-magic-items character going to take on an invisible, flying mage who can teleport and fling fireballs? Or fight an incorporal death-dealing phantom? Or deal with any number of situations found in a traditional D&D campaign?
frankthedm said:Verisimilitude is not just realism. It is about the fantasty world being true to itself. Being the best swordsman in the world does not let you defy gravity.
Deekin said:I'm just wondering where this stance comes from. In a setting game where over half the classes can wield magic, why is the poor man with the sword stuck maxing out at the human maximum, while the wizard is so much father beyound this. Why is it ok for a Wizard to level mountain, while if the Warrior does anything superhuman it's badwrongfun.
Doug McCrae said:Warriors with superpowers doesn't necessarily mean Asian. Beowulf has superhuman strength - enough to tear off Grendel's arm. Gawaine's strength is magical, reaching a peak at noon each day. And Cúchulainn warp spasm's are just insane.
Aragorn commanded an army of the undead. Why do people think he had no kewl powerz?delericho said:For me it depends on whether they can have kewl powerz, or whether they must have kewl powerz.
Aragorn, Conan and Lancelot should all be valid examples of high-level martial characters just the same as Darth Vader or Li Mu Bai.
Dragonblade said:As an anime fan, I want to play a magical fighter that can do flashy stuff like cleave stone, make a 30ft. teleport step, and erupt flames around him.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.