hong said:So are wizards.
I wonder though, will 4E make the *fighter* a viable BBEG at high levels? Since practically forever, high level humanoid BBEGs have always been wizards/sorcerors and I wonder if Mearls et al will be able to change this....
hong said:So are wizards.
Back in 1971 Chainmail was first published. It was a Medieval Miniatures Wargame. At the rear of the booklet there were two appendices, each building on the other. The first was an option to include Fantasy creatures into your medieval army battles. Some of these included Dragons, Wizards, and Heroes (fighting men). The second appendix contained rules for playing these fantasy creatures as Skirmish Miniatures against each other.Deekin said:One of the Interesting stances I keep running across in 4th ed disscussion is that Fighter-type characters should be limited to the relm of realism, or it's not D&D.
I'm just wondering where this stance comes from.
It's not badwrongfun. It's perfectly legitimate and probably highly desired by kids today.In a setting game where over half the classes can wield magic, why is the poor man with the sword stuck maxing out at the human maximum, while the wizard is so much father beyound this. Why is it ok for a Wizard to level mountain, while if the Warrior does anything superhuman it's badwrongfun.
Well, wizards are always going to be better through sheer versatility. A fighter cannot chop down a mountain with his sword, but a high level wizard can and defeat an entire army as you state above. Combat is not the only thing magic can effect, but by basing all classes upon combat they lose their definition. Every mage is a battle mage, every fighter is a magic warrior.If a fighter dedicates himself to his swordfighting as much as a wizard dedicates himself to magic, why shouldn't he be able to take on armies by himself? Why should he not be able to act faster than any mere mortal?
howandwhy99 said:In fact, that might be one of the most significant changes between contemporary fantasy fiction and traditional: that everyone uses the Supernatural, even the most mundane heroes.
AllisterH said:I wonder though, will 4E make the *fighter* a viable BBEG at high levels? Since practically forever, high level humanoid BBEGs have always been wizards/sorcerors and I wonder if Mearls et al will be able to change this....
They could?med stud said:One of the few things I liked more with the older editions is that a high Int and Cha could take you a long way when it comes to leading large organizations.
jasin said:They could?
I mean, obviously, the implication was there that if you wanted to be a leader, you need Cha and Int (and Wis, I'd suppose), but were there any actual rules for that?
I am no "kid" (whether you go by age or D&D experience) and it's something I'd like to see. The warrior shouldn't necessarily be able to level mountains, but should be able to unleash some pretty fearsome combat effects. The warrior should probably get more powerful single-target effects than wizards can use, to offset the casters' versatility and area-effect power.howandwhy99 said:It's not badwrongfun. It's perfectly legitimate and probably highly desired by kids today.In a setting game where over half the classes can wield magic, why is the poor man with the sword stuck maxing out at the human maximum, while the wizard is so much father beyound this. Why is it ok for a Wizard to level mountain, while if the Warrior does anything superhuman it's badwrongfun.
I'm not calling anyone a kid. I'm suggesting D&D's primary audience has different tastes than 30 years ago.Archmage said:I am no "kid" (whether you go by age or D&D experience) and it's something I'd like to see. The warrior shouldn't necessarily be able to level mountains, but should be able to unleash some pretty fearsome combat effects. The warrior should probably get more powerful single-target effects than wizards can use, to offset the casters' versatility and area-effect power.
howandwhy99 said:I'm not calling anyone a kid. I'm suggesting D&D's primary audience has different tastes than 30 years ago.
And I agree with the rest of your post only if you change every "SHOULD" to "OPTIONALLY CAN".
This overwrought "Play my way or rebuild the whole system" style of game design can only drive players away.