dead said:All these RPGs deserve their OWN system because, like it or not, a system is never “invisible” -- it colours the campaign world itself.
I completely agree with this statement.

dead said:All these RPGs deserve their OWN system because, like it or not, a system is never “invisible” -- it colours the campaign world itself.
Splitting hairs once again?3catcircus said:So - in a game like Spycraft, without cracking open the book, what are the base classes and races? What are Style Feats? What are Advanced Feats? What is a Department?
Yes. I'm complaining about the math. Sure, it is not not unsolvable to mentally reverse gears twice in the process of determining success or failure, but it isn't necessary, for we can have it far easier.No offense, but it sounds like you are complaining about the math, not the mechanic of die roll vs. target number.
Yes, we bow our heads in shame, great Master. We won't return until we are Professor of Mathematics and if I see another Powergamer who hasn't studied Theory of Probabilities, I'll smite him in Your Name.I'm not directing this at you particularly, but if someone can't do basic math, they should be spending their time studying, not playing an rpg.
My point is this - other than feats, the *only* thing that 3.x/d20 did to D&D was make the math become all positive numbers.
I doubt you hate it.I hate to break the news to everyone,
It is redone from scratch, we didn't say that. But it was massively reworked and on first look, AD&D and d20 are two different systems, albeit related ones.but d20 is *not* a new system
Yea, this is the thing that made it clear for me. You're a troll. Not a droll one, though, but you're not a complete beginner. I like it how you build up the post count so it isn't clear at once, and you refrain from using gross spelling errors or "1337 script". With a little experience, you could be one of the big ones. Cheers- it is simply a reworking of the math to make it easier for stupid people to play (and buy products, increasing Wotc/Hasbro shareholder profit.)
KaeYoss said:It's good that a day has gone by, for I have only prepared that spell once per day
Splitting hairs once again?
I might not know about the particular classes and races, or about the types of feats. But I have a general Idea what a class is, what it does, what the difference between class end race is (there are games that don't make the distinction, even D&D was like that once upon a time), I know the purpose of Feats in general.
So you don't have to tell me the difference between class, race, and "Hero Type", or what a Proficiency is opposed to a Skill or Feat.
Yes. I'm complaining about the math. Sure, it is not not unsolvable to mentally reverse gears twice in the process of determining success or failure, but it isn't necessary, for we can have it far easier.
But you are a genius, of course. You laugh at us mere mortals who use calculators or programs like Excel or Maple for difficult calculations. If you had you way, the attack roll would be (1d%) * sin THAC0 against the integral of the target's Defense Funcion
Yes, we bow our heads in shame, great Master. We won't return until we are Professor of Mathematics and if I see another Powergamer who hasn't studied Theory of Probabilities, I'll smite him in Your Name.
No, seriously, the "It's not an insult, but you're a (insert expletive here)" routine always fails. Trolls use it so often that everyone has seen behind it by now.
Making something easier is a good thing if it was unnecessarily compicated. And the ups-and-downs of AD&D were just that.
Now, Skills and Feats are a significant change. As is the improvement of the bonus system. And don't forget that Multiclassing was changed. The way ability scores work were changed (from those unnecessary tables to a formula that can easily be calculated ). XP Awards and XP needed were changed (and unified, so you don't have several XP tables, only one). Classes were changed, the spell system was tweaked. Saving Throws were changed (they depend on your ability scores now, and they now have different difficulties, so a archmage's fireball is harder to resist than a apprentice's) and are are more logical now.
In fact, a lot of unnecessarily complicated things were done away with
Well - on second look - is it or isn't it a different system. Fundamentally, the answer is no.It is redone from scratch, we didn't say that. But it was massively reworked and on first look, AD&D and d20 are two different systems, albeit related ones.
Yea, this is the thing that made it clear for me. You're a troll. Not a droll one, though, but you're not a complete beginner. I like it how you build up the post count so it isn't clear at once, and you refrain from using gross spelling errors or "1337 script". With a little experience, you could be one of the big ones. Cheers
3catcircus said:But you implied that if you are able to play one d20 game, you could play them all with very little work. What happens when, as others have pointed out, you run across M&M, which is a d20 game that did away with classes? Or a game like Midnight where clerical magic has taken on a distinct twist?
If you want to put words in my mouth, go right ahead - I never said "...you're a (insert expletive here)..." nor did I imply it either. Since you seem to have taken a general observation and applied it to yourself as a personal attack - if the shoe fits...
Well - was AD&D (or any system before d20) unnecessarily complicated? What do you say to that if I were to state that d20 is overly complex and FUDGE is the be-all, end-all of rpg systems?
Well - how are skills significantly changed, other than allowing you to improve them more than you could with the limited number of NWP points you were allotted in AD&D? Once again, dice roll vs. target number. I'll concede that multi-classing was changed, but how many people house-ruled that in AD&D? Many of the changes that came with 3.0 were as a result of house rules that many people adopted over and over again. How did ability scores change? The tables are nothing more than a graphical layout of whatever formulas were used to come up with ability score bonuses... As far as XP charts - well - that is something I didn't mind them making uniform for all classes - but the fact that the amount of xp needed is so much less is another thing altogether and I don't agree with that. One can hardly argue that the classes were significantly changed beyond the addition of feats. Fighters still fight, rogues still steal and sneak, paladins still run around like Dudley Do-Right, etc. Saving throws changed - agreed - but they should have gone all the way and made saving throws based on all 6 abilities. As far as making the saves harder depending on the caster - good idea, but could use some work.
Funny - you seem to think I was trolling. How could I be trolling if I've stayed on topic (Why We Love D&D But Hate D20)? I've not personally insulted anyone, nor did I want anyone to angrily lash out as you seem to have done - I've been happily debating the virtues of d20 vs. other systems the entire time.
takyris said:Don't be obtuse. You strongly implied that anyone complaining about the math was an ineffectual product of our poor beleagured educational system. If you don't see that you implied that, then perhaps you should take a break from math and take a few English classes.
And no, your education doesn't actually mean squat here on the Net. Telling people how educated you are will almost never result in people going, "Oh, sorry, we thought you were full of it, but now that we see that you have a very advanced degree, we're going to respect you," firstly because you could be lying, secondly because you could have gotten your very advanced degree by mail order, thirdly because it doesn't really have anything to do with the conversation (unless your degree is in game design), and fourthly because there are a whole lotta folks with degrees of all stripes.
Psion said:Technically M&M isn't a d20 game.
Still, I think I could fairly say my players would step into it a lot quicker than they would HERO or DC Heroes, since concepts like saves, feats, and the d20 core mechanic are still there. (That said, I like the latter two systems and see the advantage of them.)
I can't actually comment on what 2e allowed you to do or not, since I never had any interest in that game in the least. I got turned off of D&D in the 1e and boxed set days and peregrinated through all kinds of other systems until 3e came out.Calico_Jack73 said:3cc had it right the first time. In every case that you pointed out it is still a roll against a difficulty number. In 2E when you made a proficiency check the basic DC was determined by a modifier to one of your stats. You still knew the difficulty and knew what you had to roll. Whether you had to roll high or low doesn't change the mechanic. In 2E when you wanted to make a Saving Throw you checked for the DC on a chart and tried to roll higher than that. The only difference really is that there is now a term and an acronym (DC) for what you are rolling against and now every roll is for a high number. I never minded rolling high for some rolls and low for others but to read all the griping you'd think it was a mechanic that ruined the entire game.
Edit: To head a rebuttal off at the pass you may say that 2E didn't take stat differences into account. That is wrong. Take two PCs, one with a Dex 18 and the other with a Dex 10. Whatever proficiency they want to use has a -2 modifier. Guess what, the Dex 18 PC still only has to roll under a 16 to succeed while the Dex 10 guy has to roll under 8. I will agree though that it didn't come into play all that much with saves and perhaps it should have.
3catcircus said:While I did imply that was the case, I never referred to him (or anyone) in terms of any expletive.
The fact that I don't use poor grammar or "1337 speak" was raised and it was implied that, somehow, being educated (regardless of whether you have a college degree, a high school diploma, home-schooled by a pack of wolves, whatever...) is no longer considered something important - and, I felt that the poster's tone was somehow one of "education is for losers."
Fact of the matter is that at no time have I ever stated anything regarding my educational credentials, beyond the fact that I am at least able to perform the "three R's." Don't like that I am proud that I was educated before the emphasis on the education system producing an ignorant afterbirth instead of a competent, ready for the real-world, well-rounded individual? Too bad.