Why we love D&D but hate d20

Don't Troll's have regeneration?

Kae,

I offer my applause and thanks. But combatting a Troll is pointless unless you're doing it with fire or acid.

Leave the genius be. You're just encouraging him.

Besides, my hate of d02 know limit.

=-)

Sparxmith



Edited to conform to Piratecat's then unread warning.
 
Last edited:

log in or register to remove this ad

KaeYoss said:
Besides the non-d20, we still have most of the rest, don't we? So I don't have learn it from the ground up, and even not everything but the basics.
Huh - have most of the rest of what? Genre? Game Systems?

I don't know about any other systems, nor do I care. But AD&D was unnecessarily complicated. There is elegance in simplicity.

If you don't know any other system, then how can you sit in judgment of someone else's opinion regarding whether d20 is better or worse than other systems?

I'd tell you to go finde a fudge-board to harass people there. Good riddance to you.

Obviously you didn't get my point - I've never actually played a FUDGE game, but I've seen the system - my point was that in comparison to FUDGE, d20 is complex - just like Mythus/Dangerous Journeys looks complex in comparison to d20...

Instead of getting one skill - once ! - every few levels, you now get several skill points every level.
I already pointed this out as a caveat in my post to which your quote was a response. Additionally, IIRC, you did get multiple NWPs - something along the lines of 5 NWP, 2 WP every couple of levels, or something to that effect.

The target number is no longer fixed (like the old "Dex -1" or some such), there is no 5% failure chance any more, the TN can be far more than just between 1-20...
However, IIRC (and someone can correct me if I'm wrong on this), you didn't have fixed target numbers in AD&D because you could spend additional NWP points to improve a given NWP, instead of taking multiple NWPs.

Oh, so we oversimplify things. Then: D&D never changed - all the while you were rolling dice and it had to show a number larger or smaller than a certain other number.

Wasn't that the point of your posts - that d20 made things simpler? I was simply taking it to the lowest common denominator (which is pretty much the same for any rpg system.)

We're not talking about AD&D Houserules, but about the stuff as it was written down in the core rules. I haven't played AD&D that much or in too many groups, and those where I did play in used the vanilla system.

No, but these are things that have been discussed for years in Dragon, on various webboards and discussion lists - is it a stretch to think that maybe the authors (themselves AD&D players for years) could have possibly taken the best of the house rules and placed them in the core rules? Additionally, is it a stretch to think that the ones that wouldn't or couldn't fit in the core rules were eventually placed in Unearthed Arcana?

Before, you had a chart that gave you your benefits depending on the ability score. This chart was different for every ability score, there was no pattern that could easily be broken down into a formula, and it sometimes differed depending on your class.

Simple question: How many bonus HP do you receive if you have Con 15?
In d20, it is easy: +2 per level (unless the HP system was altered or replaced). This is your con bonus, which is (Con Score - 10)/2.
In AD&D? Depends: You only get bonus HP on lower levels, and the bonus depends on your class and afaik race. All this has to be looked up on a chart.
Hmm - if it is so easy, then why did the 3.x PHB include those ability score charts??? IIRC, you *did* get con bonus at all levels, you just got a fixed number of hp beyond a certain level. As far as depending on class - don't be obtuse - the only difference was for fighters (who got a +3 or +4 for high con scores.)

No, you insulted practically all members of these boards, which isn't "personal" at all.

Funny, I haven't heard howls of outrage except by you and one or two others - a significant minority of the posters on this thread - if I heard from more people regarding this, I'd tone it down.
 
Last edited:


Oh, and takyris:
takyris said:
It would be difficult for me to care less about your level of pride without suffering a severe head injury.
That is almost certainly the funniest thing I'm going to read all day. Thank you for making my co-workers stare at me.

And 3cc -- the reason you haven't heard howls of outrage is because around these parts, most of us don't take d20 trolls seriously. This topic has been done to death perhaps 30 times in the last year (I'm probably being conservative on that) so your observations offer nothing really very new. I mean, I've been far more savagely attacked by posters I LIKE, so snarky remarks from somebody I've never heard of aren't likely to upset me very much.

It's nice that you're so well-educated, though. I hope that works out for you.
 

3catcircus said:
Funny, I haven't heard howls of outrage except by you and one or two others - a significant minority of the posters on this thread - if I heard from more people regarding this, I'd tone it down.

Well, I have only lurked in this thread, but I will reply to this one. While you may not be intentionally trolling, you're arguments do sound trollish and it is very hard to pay attention to them. Also, you're math arguments come off as a bit elitist. I once met a guy who said the same thing when I bought the 3e PHB for my fiance. He asked why I played 3e. I said "Because the rules are clearer and easier to understand. I can train new gamers within a few hours and they can join the game and contribute even if they are not a master." He reply "but stuff like ThaCo kept the stupid people from playing." This is inherently, an elitist argument.

You can probably ask some of the people here about my famous arguments regarding the holes I find in 3e; however, d20 may be the best system ever devised. I played a few different systems before d20 arrived, but having to learn an entire new set of rules made me stick with ADnD for the most part.

With d20, I have really branched out into other games and genres because I can easily learn the systems. I know the core, so I only need to learn the deviations. d20 was a godsend and I would never go back to the old methods.
 

BelenUmeria said:
Well, I have only lurked in this thread, but I will reply to this one. While you may not be intentionally trolling, you're arguments do sound trollish and it is very hard to pay attention to them. Also, you're math arguments come off as a bit elitist. I once met a guy who said the same thing when I bought the 3e PHB for my fiance. He asked why I played 3e. I said "Because the rules are clearer and easier to understand. I can train new gamers within a few hours and they can join the game and contribute even if they are not a master." He reply "but stuff like ThaCo kept the stupid people from playing." This is inherently, an elitist argument.

You can probably ask some of the people here about my famous arguments regarding the holes I find in 3e; however, d20 may be the best system ever devised. I played a few different systems before d20 arrived, but having to learn an entire new set of rules made me stick with ADnD for the most part.

With d20, I have really branched out into other games and genres because I can easily learn the systems. I know the core, so I only need to learn the deviations. d20 was a godsend and I would never go back to the old methods.

Wow - someone who is civil in their debate - thanks! Its refreshing to read comments that aren't a personal attack on me from bluntly stating my opinions. Once again - thanks!

I know my statements regarding math ability may sound elitist, but they were mostly a general observation of the general level of math ability of most people coming out of public schools, and not, as some others may have felt, a personal attack on them. My point on that issue was that we gamers are a subsection of the general population and what affects them as a whole may affect us as well.

As you and a few others have pointed out, d20 works for you but still has problems - I feel the same way. However, all of my posts have been to make the point that d20 isn't (nor should it) try to be applied to all genre. In light of some of my arguments about why (superheroes work better with an exponential system that models normals and supers on the same scale, d20 isn't realistic enough as-is to model a realistic combat-oriented game, etc.) all I've seem to have gotten from most responses is "d20 is easier to learn," rather than specific arguments that would address the specifics I've given.

While I use d20, I've also argued that the system colors the game - and 3.x doesn't have the same feel that AD&D had - maybe its nostalgia, maybe there *is* some truth to the idea of a system coloring the game. I'm not sure.

What I do know is that of the different d20 games out there, I've found better alternatives for myself (Spycraft vs. d20 Modern, Star Wars d6 vs. Star Wars d20, CoC vs. d20 CoC, MegaTraveller vs. T20, etc.) Part of that reason is that I've already owned the original game systems, and despite the ease of learning d20, found the d20 translations to be wanting in some regard. But, as always, YMMV.
 
Last edited:

3catcircus said:
While I use d20, I've also argued that the system colors the game - and 3.x doesn't have the same feel that AD&D had - maybe its nostalgia, maybe there *is* some truth to the idea of a system coloring the game. I'm not sure.

I'd argue the DM and players have more paint at their disposal than the system.

Using d20 rules (or indeed the PHB and DMG) I can run anything from heroic fantasy to survival horror; and everything in between. Everything from the frequency of combats to the style of character generation to the fluff of the world itself changes the feel and style of the game; ultimately the number of sides on the die you roll or indeed the total number of dice is just an arbitrary method for representing chaos.

The biggest (and in my opinion best) change since 2e is that selecting a class at level 1 no longer pigeonholes a character for their entire career. Options. Imagine that.

As for the game no longer 'feeling' like 'dnd', the core books weren't exactly a complete campaign setting in 2nd ed, nor are they in 3 or 3.5.

There isn't any 'feel' to lose.

(IMHO, IME, blah blah blah)
 

3catcircus said:
I know my statements regarding math ability may sound elitist, but they were mostly a general observation of the general level of math ability of most people coming out of public schools, and not, as some others may have felt, a personal attack on them.

Elitist != Personal Attacks. The two concepts may overlap, but are not synonymous.

Nevertheless, Elitist != Good, either.

However, all of my posts have been to make the point that d20 isn't (nor should it) try to be applied to all genre.

Okay, let's start over. Why not?

I completely agree that the d20 System isn't designed to be an utterly realistic tactical representation of reality in all aspects -- but that's not a genre. That's a style. You can play in the fantasy genre and have it be super-realistic (except for the magic), like, what, Harn or GURPS, maybe? Or you can play a less realistic and more abstract version, like D&D. Or you can play something even less realistic and more abstract, like, heck, FUDGE.

Note: I am generally assuming that Abstract and Realistic are at opposite ends of the spectrum, but this is by no means true in all cases. Abstract is the opposite of Granular (in the terminology I'm using), while Realistic is the Opposite of Unrealistic. It's possible to have a game that is Abstract but Realistic, and it's possible to have a game that is intensely granular but very unrealistic -- but these are fairly rare, I think.

I can play a science fiction game that is roughly at the realism level of Flash Gordon -- All power to atomic thrusters, blast, their radiation beams made me grow another head -- or I can play a science fiction game that is completely calculated and realistic, or I can play something in-between. The science fiction genre in no way inhibits my choice of systems. The style I want to play limits my choice of systems.

In light of some of my arguments about why (superheroes work better with an exponential system that models normals and supers on the same scale, d20 isn't realistic enough as-is to model a realistic combat-oriented game, etc.) all I've seem to have gotten from most responses is "d20 is easier to learn," rather than specific arguments that would address the specifics I've given.

Please define what you mean by "an exponential system". M&M, while not technically listed as d20, is close enough to d20 that most people lump it in. It has Strength as an ability and Super-Strength as a power. They modify the same skills and rolls (and damage dealt), except that Str (and not Super-Str) modifies your chance to hit, while Super-Str (and not Str) doubles carrying capacity for each rank, instead of using the standard weight chart. This allows you to have someone with amazing strength but who won't hit you very often (average Str, high Super-Str), or a Batman-like guy who is the epitome of human development (high Str but no Super-Str).

If you've played M&M, please tell me in what ways you felt that it didn't capture the feel of a comic-book superhero adventure.

You bring up a realistic combat-oriented game, and I agree -- well, actually, I'm not even positive that I agree here. As I said, Realistic is the opposite of Unrealistic (or possibly Cinematic), while Granular (detailed) is the opposite of Abstract. d20 is somewhat middle of the road, but compared to what you seem to want, it seems Abstract. However, the Grim & Gritty rules allow you to play a d20 game that is VERY realistic -- if you get hit by a bullet, you will be disabled or dead, most likely.

Side note: I don't think that this is necessarily more realistic; I actually think that this caters more to "guns kill everyone they hit" believers, who watch gun movies. I also think that if you flavor-text "Getting hit for 11 points damage by a gunshot" as "You're hunkered down, and the shot just grazes your shoulder" on a 55-hp character, then that's still realistic. There's nothing unrealistic about missing. The casually proficient but not expert shooter who easily and consistently hits a moving target ten feet away (when said target is trying not to get hit) without having time to carefully line up a shot is just as unrealistic as two martial artists jump-kicking each other in a to-the-death streetfight: You'll only see either in the movies.

So, the d20 system can be just fine at realism. It's just never going to be great at granularity. If you want a granular style to your game, you're in the wrong arena.

While I use d20, I've also argued that the system colors the game - and 3.x doesn't have the same feel that AD&D had - maybe its nostalgia, maybe there *is* some truth to the idea of a system coloring the game. I'm not sure.

I haven't really seen that. Well, not true. My players can use skills now, and the use of skills -- "Wow, a non-combat way out of this encounter!" -- will color the game. Not to be elitist, but yeah, people who want to do nothing but combat, with no rolls for interpersonal reaction or most non-combat-related abilities (save the occasional thief check) are going to bummed that the d20 system has more non-combat options available. That definitely colors things.

What I do know is that of the different d20 games out there, I've found better alternatives for myself (Spycraft vs. d20 Modern, Star Wars d6 vs. Star Wars d20, CoC vs. d20 CoC, MegaTraveller vs. T20, etc.) Part of that reason is that I've already owned the original game systems, and despite the ease of learning d20, found the d20 translations to be wanting in some regard. But, as always, YMMV.

Is Spycraft not d20? I thought Spycraft was d20. Or is it in the same "Almost d20" boat as M&M, that OGL-but-not-d20 place?

Having not played many of the other games you mentioned, I'm not in a position to comment, except to say that, logically, the true test of a game's ease and appropriateness would be to have a random sampling of people who have never played either d20 or the other system try out both the d20 and non-d20 versions of each game. Given the odds of finding people who want to play such a game but who haven't played either form of it already, much less any other RPG that might color their assumptions, I'd guess that this experiment is unlikely to occur.

All in all, I'd classify this as a question of terminology. You say that d20 isn't good for Star Wars. My response, in short is, "Whose Star Wars? The technical detail of Timothy Zahn? The feel of the three original movies? The feel of the three prequels? The Kevin Anderson stuff?" One of your points was that d20 was not good for "realistic" games, that it's too cinematic. Well, most people who want to play Star Wars want their game to be cinematic. What does the d20 System fail to do that the d6 system did for you?
 

3catcircus said:
Its refreshing to read comments that aren't a personal attack on me
Your comment:
3catcircus said:
I'm not directing this at you particularly, but if someone can't do basic math, they should be spending their time studying, not playing an rpg.
Is the first insulting comment in the discussion you began. You can handwave it all you like but you are calling people who think the math in 3E is significantly simpler than the math in 2E stupid. That's insulting people.

Keep in mind that "general observations" ARE personal attacks on anyone who fits the criteria of the observation. If you say, "Canadians suck," that's exactly equivalent to "barsoomcore sucks," given that barsoomcore is Canadian. I am correct to interpret that statement ("Canadians suck") as a personal attack, because it is one. If you say that somebody who thinks the math in 3E is significantly simpler than the math in 2E is stupid, then yes, you are making a personal attack on me -- because I think that's true. I fit the criteria, therefore the result is applied to me. Personally.

Claiming that general observations aren't personal attacks is no way to undo the damage of insults. Either retract the insulting statement and apologize, or stand by your position and defend it. But complaining because people respond to insults with crankiness won't win much sympathy anywhere.
 

barsoomcore said:
Is the first insulting comment in the discussion you began. You can handwave it all you like but you are calling people who think the math in 3E is significantly simpler than the math in 2E stupid. That's insulting people.


And just to nit-pick; one can think the math in 3e is simpler than in 2e and still be able to comprehend 2e :) (I don't think anyone in my group would claim I have issues with math.)

Even for a group of players that are excellent number crunchers; 2e had added complexities that were really unneccesary. Level limits for demihumans. Duel classing vs multiclassing. wacky saving throw tables (though I miss the days of fighters having decent saves :/).

There were so many unrelated charts and tables few could keep it all accessable in their heads; it was like the creators were trying to make the information as non-chunkable as possible!

I also remember feeling that the proficiency system was woefully inadequate. Even they admitted as much with the tight groups and broad groups for weapons. And non-weapon proficiencies? pfah! The only way to become a decent blacksmith was to dump all your proficiencies into blacksmithing at the exclusion of all else! (for the measly +1 to the check per proficiency). And the thac0 progressions for non fighters was just a joke.

The most important bit though (to me) was that in 2e the concept had to fit the class. In 3e (and 3.5) you can make the class(es) fit the concept.
 

Remove ads

Top