Why we love D&D but hate d20

Zappo said:
I try hard to make constructive posts and not to insult anyone, and I get thoroughly ignored. And then... meh.

Naturally, Zap. Don Henley quite adequately summed up that general attitude, or trait of human nature, perhaps, way back in 1982.

I make my living off the evening news
Just give me something, something I can use
People love it when you lose, they love dirty laundry

Well, I could've been an actor, but I wound up here
I just have to look good, I don't have to be clear
Come and whisper in my ear, give us dirty laundry

Kick 'em when they're up, kick 'em when they're down
Kick 'em when they're up, kick 'em when they're down
Kick 'em when they're up, kick 'em when they're down
Kick 'em when they're up, kick 'em all around

We got the bubbleheaded bleach-blonde, comes on at 5
She can tell you about the plane crash with a gleam in her eye
It's interesting when people die, give us dirty laundry

Can we film the operation? Is the head dead yet?
You know the boys in the newsroom got a running bet
Get the widow on the set, we need dirty laundry

You don't really need to find out what's going on
You don't really want to know just how far it's gone
Just leave well enough alone, keep your dirty laundry

Kick 'em when they're up, kick 'em when they're down
Kick 'em when they're up, kick 'em when they're down
Kick 'em when they're up, kick 'em when they're down
Kick 'em when they're stiff, kick 'em all around

Dirty little secrets, dirty little lies
We got our dirty little fingers in everybody's pie
Love to cut you down to size, we love dirty laundry

We can do the innuendo, we can dance and sing
When it's said and done, we haven't told you a thing
We all know that crap is king, give us dirty laundry


Zappo said:
I'm more interested in your opinion on whether the (rather objective) lack of realism can be considered a flaw of D20 or a feature.
Same for several of the other complaints shown in this thread, actually.
Of course it's a feature. Whether or not it's desirable or not is debatable, but d20 takes a little bit of work to not be cinematic.
 

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Zappo: For my money, realism is only useful as long as it doesn't get in the way of the story. I'm aiming for "not lousy movie"-level realism, a movie where the die-hard computer geeks could say, "Oh, they didn't do XXX", but they wouldn't be saying, "Oh, good lord, that's embarrassing" while even non-computer-lovers say, "Um, that wouldn't work. Even I know that."

But I don't want a game that completely maps realism. Realism is dull. People don't swing across the room while hanging from chandeliers much in real life, for a number of reasons, but I still want it to be viable in my games. :)

So... if the game can map well to the way things ought to be in a good action movie (for d20 Modern) or fantasy movie (for D&D), I'm happy. d20 Modern maps well to action movies, from what I've seen, and it can map to wire-fu movies with different flavor-text or a few of the nice supplements out there. D&D is a bit too self-specific, flavor-wise, to map to most fantasy movies, but it's a flavor that my buddies and I like, so we can still enjoy playing it. If I wanted to play a game that really mapped well to a good fantasy novel, I'd play d20 Modern with some modifications and then work in some kind of plot-based magic. :)

So, in the games I've played and run, at least, d20 doesn't map to what I personally know to be totally true, but it maps to the fiction and film and television I like, which means that it works for me. I'm not trying to do a real-life combat simulation. I'm trying to play "Alias" or "Die Hard".
 


3catcircus said:
But you implied that if you are able to play one d20 game, you could play them all with very little work. What happens when, as others have pointed out, you run across M&M, which is a d20 game that did away with classes?
Besides the non-d20, we still have most of the rest, don't we? So I don't have learn it from the ground up, and even not everything but the basics.

Or a game like Midnight where clerical magic has taken on a distinct twist?
You mean the twist that there is no clerical magic (and it's "divine magic" nowadays), at least not for the players (playing an evil character or a legate would throw the whole concept of Midnight overboard)? Or the new system for arcane magic. A simple thing really, and races, classes, feats, skills... are still there, too.

If you want to put words in my mouth, go right ahead - I never said "...you're a (insert expletive here)..." nor did I imply it either. Since you seem to have taken a general observation and applied it to yourself as a personal attack - if the shoe fits...
ROFL!
Well - was AD&D (or any system before d20) unnecessarily complicated?
I don't know about any other systems, nor do I care. But AD&D was unnecessarily complicated. There is elegance in simplicity.
What do you say to that if I were to state that d20 is overly complex and FUDGE is the be-all, end-all of rpg systems?
I'd tell you to go finde a fudge-board to harass people there. Good riddance to you.
Well - how are skills significantly changed, other than allowing you to improve them more than you could with the limited number of NWP points you were allotted in AD&D?
Instead of getting one skill - once ! - every few levels, you now get several skill points every level. The target number is no longer fixed (like the old "Dex -1" or some such), there is no 5% failure chance any more, the TN can be far more than just between 1-20.....
Once again, dice roll vs. target number.
Oh, so we oversimplify things. Then: D&D never changed - all the while you were rolling dice and it had to show a number larger or smaller than a certain other number.
I'll concede that multi-classing was changed, but how many people house-ruled that in AD&D? Many of the changes that came with 3.0 were as a result of house rules that many people adopted over and over again.
We're not talking about AD&D Houserules, but about the stuff as it was written down in the core rules. I haven't played AD&D that much or in too many groups, and those where I did play in used the vanilla system.
How did ability scores change? The tables are nothing more than a graphical layout of whatever formulas were used to come up with ability score bonuses...
Before, you had a chart that gave you your benefits depending on the ability score. This chart was different for every ability score, there was no pattern that could easily be broken down into a formula, and it sometimes differed depending on your class.

Simple question: How many bonus HP do you receive if you have Con 15?
In d20, it is easy: +2 per level (unless the HP system was altered or replaced). This is your con bonus, which is (Con Score - 10)/2.
In AD&D? Depends: You only get bonus HP on lower levels, and the bonus depends on your class and afaik race. All this has to be looked up on a chart.
As far as XP charts - well - that is something I didn't mind them making uniform for all classes - but the fact that the amount of xp needed is so much less is another thing altogether and I don't agree with that.
I don't care what you agree with. Besides, you get less XP for enemies so it evens out.
One can hardly argue that the classes were significantly changed beyond the addition of feats. Fighters still fight, rogues still steal and sneak, paladins still run around like Dudley Do-Right, etc.
The general nature of the classes didn't change (much), but the mechanics: Thief Skills were incorporated into Skills, Weapon Profieciencies are Feats now, Paladins get Spells earlier and cann call their mount now, Rangers get d8 HD now, rogues are now useful in combat, clerics get 0-9th-level spells.......
What are the other unnecessarily complicated things of which you speak?
Can't remember much of 2e, but what I stated above makes up the bulk of the rules. We also have racial restrictions on character level or class choice

Funny - you seem to think I was trolling. How could I be trolling if I've stayed on topic (Why We Love D&D But Hate D20)?
The topic itself is trolling.
I've not personally insulted anyone,
No, you insulted practically all members of these boards, which isn't "personal" at all.
Additionally, how could I "...refrain from using gross spelling erroes or "1337 script?"
Most trolls employ hideous spelling and grammar ("my hat of d02 know no limit")
I happen to be fairly well-educated
Then you know what they say about self-praise....
Frankly, "1337 script" makes the person using it look like a complete moron in the eyes of those not involved in their subculture.
Well, that's what being a troll is all about: Looking like a complete moron.
 


Zappo said:
I'm more interested in your opinion on whether the (rather objective) lack of realism can be considered a flaw of D20 or a feature.

Definetly a feature. I don't like too much realism in my entertainment. Whenever someone mentions realism in a fantasy-RPG, I wonder how a fireball spell is realistic in the first place. Same goes for mentioning it in modern action movies or science fiction.

Realism is a nice thing, but when it gets into the way of fun, it's got to go!
 

Zappo said:
I'm more interested in your opinion on whether the (rather objective) lack of realism can be considered a flaw of D20 or a feature.
Honestly? I think it's both.

That is, for the sake of "heroic fantasy", it's practicly (but not necessarily) essential.

On the other hand, to change the tone of d20 (i.e., darker fantasy, grittier fantasy, more "plausible" fantasy, etc.), this lack of realism needs to be reigned in, so to speak. Not that every detail of reality can be added to the system (and even trying is likely going to result in a large, burdensome mess), but it can be brought back "down to earth", as the saying goes, with only a few amazingly simple tweaks.

Which, consequently, is at the heart of my statement earlier about liking D&D less and d20 more, since D&D is what D&D is while d20 is capable of being far more than its "parent" game as other d20 games have clearly shown.
 


Everyone's going to continue being polite in this conversation, right?

Right. :D

Even when you disagree with someone, remember that insults are neither tolerated not appropriate. Thanks.
 

Psion said:
To determine if you hit in 2e:...This is why the 3e method is better than THAC0 and more manageable, IME.
Indeed, I find 3E flows more smoothly. However when I ran 2E I just had players write down the progression of their THAC0 on their sheet, so they could tell me 'I hit AC -3'. Now all that's handled for them effectively. Much better for all of us :)
 

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