edgewaters
First Post
I'm going to duck the slings and arrows of new school outrage here and say that the original article is indeed quite correct and ad hoc worldbuilding is superior.
Starting a fresh campaign I have never done more than the most brief sketch of the wider world. It is allowed to emerge from play, it is not forced on play. It is incorrect to think fitting square pegs into round holes is in any way superior. I would rather spend the time detailing an immediate, microcosmic locale in which the players will be spending their time, than attempting to prefigure the most trivial details of a faraway land they may never visit.
Also a completely prefigured campaign rules out any player participation in determining facets of the campaign world, something I have always encouraged.
Starting a fresh campaign I have never done more than the most brief sketch of the wider world. It is allowed to emerge from play, it is not forced on play. It is incorrect to think fitting square pegs into round holes is in any way superior. I would rather spend the time detailing an immediate, microcosmic locale in which the players will be spending their time, than attempting to prefigure the most trivial details of a faraway land they may never visit.
Also a completely prefigured campaign rules out any player participation in determining facets of the campaign world, something I have always encouraged.