Baron Opal
First Post
M John Harrison said:Worldbuilding is dull. Worldbuilding literalises the urge to invent. Worldbuilding gives an unneccessary permission for acts of writing (indeed, for acts of reading). Worldbuilding numbs the reader’s ability to fulfil their part of the bargain, because it believes that it has to do everything around here if anything is going to get done.
For a sci fi story? Absolutely. For preparing a background for a RPG? Hardly.
Where this is applicable is that you don't want to spend too much time over-preparing. Creating parts of the world that will never be seen is wasted effort. However, many referees love the act of creation that worldbuilding is, along with wanting a firm underpinning of the physics and metaphysics of the setting to create an internally consistent world.
For a story, your characters and their actions require the most effort. The background is simply the background. For a game, the characters aren't under your control and require a background to react against and to define themselves against.
In short, apples vs. oranges.
And now, to read the thread.