Hussar
Legend
Raven Crowking said:And I think that you miss an even more important one -- there is no way to tell exactly how much worldbuilding has occurred in the background by looking at the completed work. Worldbuilding doesn't have to mean that you see all the details in writing. However, it is usually evident by a self-consistent, cohesive setting that worldbuilding has occurred, even if it doesn't interupt the flow of the story.
Some people, of course, require more "prep" worldbuilding, while others do more "on the fly" worldbuilding. Most writers, and most DMs, do some combination of the two, weighted based upon their interests, strengths, and weaknesses. A writer or DM should always play to his strengths and bulwark his weaknesses, right?![]()
Howard, BTW, was a worldbuilder in that he did enormous amounts of research, and then wrote stories based off that research. Not much of that research makes it onto the page, but the sense of that research definitely does. He also wrote notes for his own use, detailing aspects of his fictional "world history".
In other words, if you are using Conan as your example, you are not demonstrating anything about a lack of worldbuilding -- you are only demonstrating that the result of worldbuilding doesn't have to be boring. Which is something I, for one, agree with.![]()
RC
But, look at the article again. He's talking about worldbuilding in the text.
Worldbuilding numbs the reader’s ability to fulfil their part of the bargain, because it believes that it has to do everything around here if anything is going to get done.
Since he's included the reader in his little tirade, then it follows that he is only talking about the finished work. Since the reader never reads anything that isn't in the text, anything that's not in the text is irrelavent to the reader. If the writer spends many sleepless nights detailing the growth cycle of elven tea, yet never includes that in the text, even tangentially, then it follows that it isn't what is being talked about here.
Celebrim has accused me and a few others here of playing fast and loose with the definition of world building. If my definition is unnecessarily narrow, I would argue that his is too broad. If any act of creating setting is world building, then, well, world building is a completely unnecessary term. We can just say setting and be done with it. But, that's not the problem. World building isn't simply creating setting elements of fictional settings. World building is creating a setting for itself. World building is when you attempt to create a setting which is wholely or in part divorced from the plot.
It's when you spend several hundred pages detailing the geneology of characters that don't even appear in the text.
RC, you've now included simple research into the act of world building. If I look at a map of Chicago for my Vampire game, does that mean I'm now engaged in world building? Since when did the creation of every piece of setting become world building? Does setting=world building only become true because it serves Celebrim's arguement?