Why Worldbuilding is Bad

Just a thought about Conan and world building.

One of the stock descriptions of Conan is the last son of Atlantis. (or something to that effect.) It's a great line, properly mythic that turns Conan from just a big barbarian to something of a superhero. Yet, throughout the Conan stories, Atlantis is never explored. No information is given about Atlantis. It is left entirely to the reader to gain meaning from the line. In other words, the work hasn't been done for the reader.

If Howard was a world builder, we would have at least a few paragraphs detailing the history of the rise and eventual fall of Atlantis. We'd have a few bits about Conan's ancestors and how they relate to Atlantis. But we don't. The whole bit is reduced to a line or two and left to the reader.

I believe that Celebrim would call this world building since it is creating setting elements that don't directly relate to the plot. I would not. I call it creating setting elements. How can it be world building if you are never actually building the world? ((Appologies to C if I'm still getting his point wrong - I honestly did think this was what you meant))

I cannot possibly be the only reader of Tolkien who skips large numbers of paragraphs to avoid going to sleep. I couldn't possibly care less about the culinary habits of hobbits. I love LOTR and The Hobbit because they are really damn good stories. Or, to put it another way, I love them despite the world building elements in them. And I don't think I'm alone in this.

Fantasy lit is littered with ubiquitous trilogies that could be chopped down to a single book if authors would stop filling them with superflous setting elements in an attempt to show the world how incredibly clever they are. I adore Tad Williams, I really do. But, as I've gotten older, I realize how incredibly boring the Dragonbone Chair series is. It's filled with filler. Read Battlefield Earth by L. Ron Hubbard and tell me that world building is a good thing. :)

Contrast Tad Williams with Steven Erikson. Both write very long winded series of books. But, where Tad Williams devotes paragraph after paragraph detailing setting elements, Erikson's books read like Robert Howard - full of action with sparse, but meaningful detail.

I used to adore those world building books. Dragonlance, Williams, Anne MacCaffery, Anne Rice just to name a few. Now, my tastes run to much more focused writing and usually much shorter fiction. Give me short stories over 10000 page multivolume novels pretty much any time.

The little screed on the first page of this thread pretty much nails on the head why, for me. I have so little interest in seeing how smart some writer thinks he is anymore. Exploring yet another setting with unpronounceable names and half arsed history does not appeal to me anymore.
 

log in or register to remove this ad

Hussar said:
I cannot possibly be the only reader of Tolkien who skips large numbers of paragraphs to avoid going to sleep. I couldn't possibly care less about the culinary habits of hobbits. I love LOTR and The Hobbit because they are really damn good stories. Or, to put it another way, I love them despite the world building elements in them. And I don't think I'm alone in this.

Just because you aren't alone in thinking something, doesn't make you right. or, more to the point, it doesn't mean the opposing view(s) are wrong. Being bored by Tolkien isn't wrong, and is only indicative of a preference. But that doesn't mean worldbuilding is bad and should be abolished or that the Lord of the Rings is ruined because Tolkien built his world in its pages. Quite the opposite, actually.

Ultimately, the guy quoted is some hack who spouted off his unfounded opinion on his personal blog. It wasn't an essay in Locus or some academic journal for literary genre fiction. Had it been, he wouldn't have been a hack, he wouldn't have been spouting off and his opinion wouldn't have been unfounded. As it stands though, the statement has about much weight as me saying it -- which, is to say, none.
 

Just because you aren't alone in thinking something, doesn't make you right.
I think it makes him right insofar as a movie or game is concerned. Like a movie, there is less time available to play a game than to read a novel, so Peter Jackson was very wise in sticking to the story and cleaving away all extraneous stuff like songs and historical anecdotes. Apart from explanations and flashbacks directly serving the story, the only place where the depth of Middle Earth's history appears is in the look of the movie, uniforms, architecture and the like.

"Don't bore us, get to the chorus" applies to movies just as much as it does to RPGs. Novels have more luxury of exposition that neither of these other formats can afford. The flawed attitude of D&D as a "sim-fantasy novel" is far too entrenched in the game's culture to alter at this stage in the game's history, though, because of decades of pretending otherwise. Extend this to worldbuilding being a sub par use of time even when novel-writing, and it becomes yet more an invalid use of time for purposes of running a D&D game when compared to adventure prep and keyed status quo encounter areas.
 
Last edited:

Reynard said:
Just because you aren't alone in thinking something, doesn't make you right. or, more to the point, it doesn't mean the opposing view(s) are wrong. Being bored by Tolkien isn't wrong, and is only indicative of a preference. But that doesn't mean worldbuilding is bad and should be abolished or that the Lord of the Rings is ruined because Tolkien built his world in its pages. Quite the opposite, actually.

Ultimately, the guy quoted is some hack who spouted off his unfounded opinion on his personal blog. It wasn't an essay in Locus or some academic journal for literary genre fiction. Had it been, he wouldn't have been a hack, he wouldn't have been spouting off and his opinion wouldn't have been unfounded. As it stands though, the statement has about much weight as me saying it -- which, is to say, none.

M John Harrison is hardly "some hack". This guy is a well respected author and winner of numerous literary awards for his fiction. When authors like Iain Banks, Clive Barker and Catherine Kerr write good things about him, he's not just some random voice. Just because you don't like what he says, doesn't make him a hack with unfounded opinions.

You're right though, skipping world building parts is a sign of personal preference. However, if you were to strip all of the extraneous world building elements out of the LOTR and focus on character, plot and setting, you'd have a novel about the length of The Hobbit. Would it be worse than LOTR? I don't think so. I think it would be a heck of a lot better.

I know that people have enshrined Tolkien as the second coming among writers, but, honestly, it does a real disservice to the genre to positively stake out claims that novels without significant world building are bad, bland, boring or any of the other perjorative statements made in this thread. Numerous novels and stories don't engage in significant world building and are very, very good. Conan is, IMO, a prime example. While I know that RC disagrees and sees significant world building within the text, I don't think so. So much of Hyboria is glossed over and most of the setting elements are left to the reader.

Here's another example from Conan. Think of one of the most famous cities in the Conan stories - Shadrizar. Shadrizar the wicked. The wicked city. Not once is it detailed in the stories. Beyond Shadrizar the Wicked, we know nothing about this city. IIRC, it isn't even marked on the maps. It is left entirely to the reader to fill in the blanks and, as readers, we have done so.

Is mentioning Shadrizar without any detail world building? Not IMO. It's simply a setting device - a means of telling the reader that the stories take place Somewhere Else. The same is true for the details RC listed about Tatooine in Star Wars ANH. None of the elements are explored in the movie. Heck, we know nothing about the Hutt, other than a name and the fact that Solo owes him money, by the end of SW ANH. Who or what is a Hutt? We are never told within the story. Even by the end of the original trilogy, all we know about the Hutt is that they are bad guys that look like slugs. Crime lords? Nope, that comes later in later novels. Incredibly powerful group? Nothing in the movies tells us that. Heck, is Hutt a race or a title? The movies are silent. Again, it's left to the audience to determine.

While it's not true that every book that engages in world building is bad. That is, of course, not true. However, there are a large number of bad fantasy and SF novels that engage in excessive world building.
 

Hussar said:
M John Harrison is hardly "some hack". This guy is a well respected author and winner of numerous literary awards for his fiction. When authors like Iain Banks, Clive Barker and Catherine Kerr write good things about him, he's not just some random voice. Just because you don't like what he says, doesn't make him a hack with unfounded opinions.

Sorry -- I din't make myself clear. It was an unfounded opinion from some hack, simply by virtue of it being a (very short) personal blog entry. Had Harrison extolled on the subject in an appropriate venue -- Locus or a literary magazine, for example -- it would be at least worth considering. As it stands, though, it's some dude's blog.
 

Being bored by Tolkien isn't wrong, and is only indicative of a preference.

And the thing that "Mr. H" seems to be pointing out is that those who prefer all this detail are great clomping nerds. Which is fine if that's the only audience you're interested in appealing to. And if your players are all happy being great clomping nerds who are in love with your imagination, I'm not sure that the advice to cut down on worldbuilding is really all that relevant. ;)
 

It was an unfounded opinion from some hack, simply by virtue of it being a (very short) personal blog entry.
Attacking the media used, coupled with ad hominem attacks on the author are a convenient resort if you don't like the message and cannot otherwise successfully dispute it, I suppose.
 

rounser said:
Attacking the media used, coupled with ad hominem attacks on the author are a convenient resort if you don't like the message and cannot otherwise successfully dispute it, I suppose.

Oh, please. I am not attacking anyone. Point me to one -- just one -- personal blog that is expected to be treated like a professional space. harrison had a thought and shared it on his blog in a very short, not particularly well written little rant. Had the guy bothered to do it as a 5000 word article on a literary/spec-fic site, I would have read it happily and, even if I didn't agree with it, taken it for what it was -- a well thought out thesis on the nature of literature. As it is, I take it for what it is -- a not very well thought out, not very well written rant about a subject close to the writer's heart. So he doesn't like nerds. Yippee.
 

happy being great clomping nerds who are in love with your imagination
I suspect that it's got more to do with the DM being in love with their own imagination, and their own world. Who loves making maps, and creating empires that never were? I know I do. I wouldn't confuse this with game prep i.e. hard yards spent making adventures, though, unless it's setting prep at the encounter level, which PCs can actually interact with. Too much time spent on wannabe fantasy writer waffle and too little on opportunities to kill things and take their stuff, with setting detail drawn up as necessary to actually support that.

It seems to me that Paizo's adventure paths serve as a large nail in the coffin of the argument that "the world building matters", because they're so easily ported from FR to Eberron to GH. That should tell you something very important about how redundant most worldbuilding is, and about the amount of effort required to write just the adventure components of a fully fleshed out campaign.
 
Last edited:

Oh, please. I am not attacking anyone. Point me to one -- just one -- personal blog that is expected to be treated like a professional space.
I don't have to; I was just pointing out that you're shooting the idea down for spurious reasons, like the fact that it's come from a blog, rather than disputing it's merit directly.
 

Remove ads

Top