D&D General Why would A Very Minor Count that's has more power, influence, respect, popularity and followers then some minor sovereigns become A Adventurer?

JMISBEST

Explorer
The long awaited, trust me it wasn't worth the wait, 1st session happened early Tuesday after, sorry it took this long, long story short it was A Total Wipe out, we used Encounter Tables The G,M made, A roll of A 90 or higher sees us face foe or foes of the next level, the 1st 5 rolls were A 90 or higher, this means that our 5 1st level Characters ended up facing A 6th level Lawful Evil Fighter whose Armor Class was so high that the only 1 of our Pcs that could wound him was The Str 18 Fighter and even he would only succeed on A roll of A 20 or higher on 1D20+3.. You can imagine the result

So we're generating new Pcs, The GM used background tables his brother in law made, and believe it or not The GM's brother in laws background tables are several times worse then The GM's. So when it was my turn to make The 50 rolls the results were as follows. 2 of the rolls were A 100, 8 of the rolls were higher then A 69 but lower then A 84, 28 of the other 40 rolls were higher then A 31 but lower then A 55 and none of the other 12 rolls were lower then a 20

This means that my character is the heir of A Noble Family that has been around for 14,499 years, and my characters homeland is only 14,539 years old and over those 14,499 years my characters family has arranged over 2,361 marriages of convenience, but roughly 93% of those simply added to their considerable fortunes

This means that he has inherited, as in he isn't waiting to inherit, 28 Baronies and 29 titles. But what I don't get is why become A Adventurer, I mean he's A Magic User which usually requires 1 or both of vast wealth or taking on vast debts so I get that he'd want to show off his power, influence, wealth, respect and fortune by avoiding vast debts and/or using part,. admittingly a tiny part, of his families fortune

But the guys not only(?) A Magic User of Noble birth the guys not just The Heir of A Very Minor Count, he actually already is A Very Minor Count and he has a lot more powerful, a lot more influential, a lot more respect, a lot more popularity and has a lot more followers, meaning not just troops, then some minor sovereigns, which even includes his homelands queen, so why take the risk of becoming A Adventurer?, some kind of several mental condition?

In case your wondering that isn't meant in a bad or offensive way, I'm simply wondering if having some kind of several mental condition would justify A Very Minor Count whose inherited 28 Baronies that has a lot more powerful, a lot more influential, a lot more respect, a lot more popularity and has a lot more followers, meaning not just troops, then some minor sovereigns, which even includes his homelands queen, becoming A Adventuring Magic User

So why risk it?, I mean I admit he's only A 1st level Magic User, but he's already got 29 Titles and 28 Domains, if needed and he has time can call upon close to 15,000 professional warriors, not all of them Fighters and/or Soldiers, that will fight for him, he's got A Private Fleet of 203 Ships, all of are captured Pirate Ships, Strong that if needed could give him close to another 50,700 people that can fight and if he wanted to he could call in enough favors to get just under another 11,400 people that can fight

That means that before they've even done the 1st adventure, when we do it, if he's got enough time and warning he could potentially call upon close to 557,70 assorted Fighters, Soldiers and other people that can fight, that's includes things like mercenaries, freelancers, soldiers of fortune and criminals that hope they'll get a pardon that he could potentially ally to his cause. I bet that you can now you see why several minor sovereigns are scared of him?

The 21 most famous ancestors of his that were born in the last 1,079 years consisted of 5 10th level Magic Users, 3 11th level Fighters, 3 7th level Paladins. 3 8th level Rangers. 3 11th level Thieves, 2 13th level Illusionist, 0th leve1 13th level Magic User, 1 10th level Ranger, 1 8th level Illusionist and 1 8th level Paladin

Info on the characters inherited titles

19 of them are gargantuan sized Baronies that came with both The Title of Very Senior Baron and comes with A Subordinate Very Senior Baron

The other 9 are very large Baronies that came with both The Title of Very Senior Baron and comes with A Subordinate Very Senior Baron

He also bags the title of minor Count

The marriages that were to gain things of use have also resulted in him inheriting the following

He also inherits 31 weapons, 18 bits of armor, 15 shields, 191 dose’s of assorted herbs, 726 dose’s of assorted poisons, 904 assorted bits of equipment, 34,932 days worth of assorted food, 35,905 pints of assorted alcohol drinks and pints of assorted none alcohol drinks

Not to mention he's inherited 1,301,300 Gold Coins worth of cash as well as cash, jewels, Jewellery, furs, pelts, trade goods, precious metal and other things worth selling that are worth another 653,600 Gold Coins

He also has 86 doses of every herbs, plants and flowers used in every Druidic Spell of 3rd level and lower, that’s a total of 77x32 or 2,464 dose’s of assorted herbs, plants and flowers

The reason his Cash and loot is roughly 32.65%, if you doubt the maths see a bit later for why that figure is accurate, of what it was 22 years ago is because 22 years ago the family had cash and loot worth a total of 5,961,740 Gold Coins but then his father invested 2,247,840 Gold Coins of it in, among other things, a assortment of estates, business's, investments, vineyards and business's worth a total of 2,247,840 Gold Coins that every year net him a total profit of 103,190 Gold Coins, 3,840 gallons of good wine and 1,470 gallons of fine wine

His father also spend 1,244,000 Gold Coins on another title, this title was of Senior Baron that rules A Very Large Barony and it also comes with ownership of 8 very extensive area’s of Farmland, 8 sizeable estates, 9 business’s and 11 other area’s of land and/or property

He also paid 240.000 Gold Coins to acquire full ownership of A Laboratory that illegally breeds animals and monsters to sell the young to collectors, zoo's, people that collect such freaks, circus and freak shows that nets him another 29,140 Gold Coins per year

My characters father also bought 6 large Merchant Ships, and unlike his 203 other ships these aren't Ex Pirate Ships that were captured, Pirate that are all moderately armed and moderately armoured, these are each worth 50,000 Gold Coins that each net him a profit of 5,550 Gold Coins per year

This means that in total my characters father invested 4,031,840 Gold Coins in a assortment of estates, business's, investments, vineyards and business's that nets my character a total profit of 207,233 Gold Coins, 3,840 gallons of good wine and 1,470 gallons of fine wine

Add in a profit of 2D4+5x100 Gold Coins per year per Ship from the 203 captured Pirate Ships he owns nets my character between another 143,100 Gold Coins per year and 223,300 Gold Coins per year, plus every 3rd year selling the foals the newest domain breeds nets him another 14,000 Gold Coins

That means that 22 years my characters family had 5,986,740 Gold Coins worth of cash and loot, but nowadays their cash and loot is only worth 1,954,900 Gold Coins, which means that the value of the cash and valuables that my characters family currently have is only roughly 32.65% of what it was 22 years ago

He also inherited 4 massive storage bins that all hold 493 cartons that all hold 250 of A Dnd version of A cigarette smuggled in from abroad

He also has 381 regular animals and 84 monstrous animals that his parents captured as infants, raised and tamed

All of these monstrous animals protect him because they like him, trust him and respect him and they don’t even need A Charm Monster Spell

Magical belongings wise he gets 119 Magic Missiles, 16 Magic Ranged Weapons, 50 Magic Weapons, 25 suits of Magic Armour, 10 Magic Shields, 7 pairs of Magic Bracers, 105 magic items, 154 dose’s of magic potion, 5 Intelligent Weapons, 26 Cursed Items, 6 Minor Artefacts and 1 Magic Artefact

Spell wise he gets 260 Books and 162 Scrolls that hold all 1st level, all 2nd level, all 3rd level, all 4th level, all 5th level, all 6th level, all but 2 7th level, 10 8th level and 5 9th level Magic User Spells and all 1st level, all 2nd level, all 3rd level, all but 1 4th level, 5 5th level Illusionist, 2 6th level and 1 7th level Illusionist Spells

He also gets 2 sets of unique Books, Tomes, Spellscrolls and Grimories. Here's more info on these

Info on the 1st set

1 set of 8 very large Scrolls, 3 small Scrolls, 2 tiny Books, 2 Very Large Books and 1 Massive Book

These don’t contain The Spells Cacodeamon and Spiritwrack

And

But it does contain all you need to know to try to use both of those Spells on the following unholy things

The 1’s that The Player/me doesn't know the names of but my character does know the names of

Lesser

7 Type 1 Deamons, 4 Rutterkins, 4 Vrocks, 2 Deamonic Shade, 2 Deamonic Clerics, 2 Succubus's, 1 Type 2 Deamon, 1 Nassu and 1 Deamonic Version of A Spectre

Greater

4 Hydrodeamons, 2 Type 3 Deamons, 1 Type 4 Deamon, 1 Shadow Deamon, 1 Bone Devil, 1 lesser Rakhasa, 1 unique Succubus and 1 greater Rakhasa

Info on the 1st set

He’s also got A Series of Books, Scrolls, Tomes and Grimories on how to become A White Dragonlord and if he does then he gains the following benefits

Once per day he can transform into A 6HD/38Hp Adult White Dragon with Standard Stats, once per day he can summon Ally whose A 6HD/38Hp Adult White Dragon with Standard Stats and he can use A White Dragons Breathe Weapon 3 times per day and can do this in either form

He becomes immune to all Cold and Ice based damage, gains +3 to saving throws VS The Breathe Weapon of Dragons that aren’t White and gains +1 to all other saving throws

In edition to The Spell Casting Abilities he gets for being A Magic User he gains 2 1st level, 1 2nd level and 1 3rd level Spells, but unlike his normal Spell Casting Abilities he decides these when he becomes A White Dragonlord and he can never change them and once per day he can cast Charm Monster on A Dragon

Annoyingly you can’t try to become A Dragonlord before 6th level, you can only attempt to become A Dragonlord twice every level, the chance at 6th level is 52%, every level over 6th the chance goes up by 12%, which means that you aren’t guaranteed to succeed until you reach 10th level
 

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J.Quondam

CR 1/8
Not sure about the rest of it, but as to this:

Why would A Very Minor Count that's has more power, influence, respect, popularity and followers then some minor sovereigns become A Adventurer?

I'll go ahead and take a crack at it. Perhaps this noble is...
  • a lesser son, not the immediate inheritor.
  • required to prove himself worthy of his family fortune. (eg, by terms of a will, tradition, etc)
  • an adrenaline junky.
  • looking for key to secure his status. (eg, a special signet, Excalibur, a supernatural witness to his birth, etc)
  • cursed or geased. (by an ancestor ghost, a witch disguised as midwife at his birth, a powerful cleric, rival family, etc)
  • chasing a strange recurring dream to seek something "impossible."
  • fulfilling a prophecy.
  • avoiding a prophecy.
  • trying to buy back his soul from a devil.
  • trying to impress noble for courting.
  • a member of a secret order that requires adventuring for some reason. (eg, find artifacts, do recon, etc)

Bored and Babes also work well.
 


Mistwell

Crusty Old Meatwad (he/him)
Because he's lavender.

CountVonCount.png
 









W'rkncacnter

Adventurer
maybe he wants to get the 67.35% of his family's wealth back by treasure hunting. i mean, that was the first and most obvious hook for adventuring i saw when reading through this.
 

dave2008

Legend
He's cursed or needs to save someone who is cursed. You need to discover the cure for the curse.

Or

They are bored with the rich life and want to (likely foolishly) experience the world.

Or

There is a family history of "coming of age" by adventuring and you can't truly inherit the family title and fortune until you've adventured for 1 year or whatever.

Or

Don't worry about the why and just accept that they want to be an adventurer. It is a game for fun. If it is stressful to develop a motive, then don't. Just play the game.
 

JMISBEST

Explorer
What do you think about The Powers he will gain when he becomes A White Dragon type Dragonlord?, personally I'm very worried that the powers he will gain will seriously unbalance The Campaign

To recap when or if he succeeds in becoming A White Dragonlord he does then he gains the following benefits. Also theirs a lot of things that I initially forgot to mention. Sorry

In case your wondering The GM's not ripping off The Dragonlords from The Merlin TV, but anyone that thinks he is I understand why you would think he was

Rather was A Npc in A Adventure called Shedu's Hall, The Npcs 1st name definitely began with A I and I'm almost certain it was Irmo, that appeared in Imagine Magazine Issue 23 back in 1,985, he was A Dragonlord and The GM took the descriptions of the powers being A Dragonlord gave him and modified them so that as long as they can get their hands of The Books anyone can become A Dragonlord

Theirs generally between 1 and 4 sets of Books, Scrolls and Grimories for all 11 types of Dragon, works out at The 8 from 1e, the unofficial Marsh type Dragon that appeared in Imagine Magazine Issue 15, The Sapphire Dragons that aren't in 1e that The GM modified to be useable in 1e and The Great Crested Green

Naturally White Dragons, the weakest breed, have 4 sets of Books, Scrolls and Grimories on how to become A Dragonlord of that type nd Gold and Great Crested Green Dragons, the joint strongest breeds, both only have 1 set of Books, Scrolls and Grimories on how to become A Dragonlord of their types

The Great Crested Green Dragon is 1 The GM made and he doesn't know that I know that he's ripped off Smeaganorf from The Knightmare Show that ran from 1,985 to 1,996 and out of all the breeds of dragons by far The Great Crested Greens have the most all round power and they and The Gold Dragon are tied for most powerful

Why? you ask, before Great Crested Green Dragons combines the power of A Black Dragon, with the intelligence of A Gold Dragon, The Savage Cunning of A Red Dragon, the Speed whilst underwater and ability to breathe underwater of A Dragon Turtle and The Charisma of A Silver Dragon, thankfully every living member of their race is lawful neutral and a lot of them have lawful good tendencies

Once per day he or she can transform into A 6HD/38Hp Adult White Dragon with Standard Stats, once per day he or she can summon Ally whose A 6HD/38Hp Adult White Dragon with Standard Stats and he can use A White Dragons Breathe Weapon 3 times per day and he or she can do this in either form, meaning he or she can't do it if he or she gets Polymorphed

He or she becomes immune to all Cold and Ice based damage, gains +3 to saving throws VS The Breathe Weapon of Dragons that aren’t White and gains +1 to all other saving throws, naturally these immunities and resistances don't ally to Deamonic or Divine attacks of the appropriate types

In edition to The Spell Casting Abilities any Spellcaster, meaning not just my character, that becomes A Dragonlord gets for being A Spellcaster becoming A Dragonlord gets him or her 2 1st level, 1 2nd level and 1 3rd level Spells, but unlike his or her normal Spell Casting Abilities he or she choose's these spells when he or she becomes A White Dragonlord and he or she can never change them, on the plus side once per day he or she can cast Charm Monster on A Dragon

Strangely it will work on someone that's used Polymorph Self to turn themselves into A Dragon but it won't on someone that someone else used Polymorph Other to turn the target into A Dragon, and if used on A Drago that someone Polymorphed into either a different type of Dragon, or a older version of a member of their Dragon Breed(example polymorphing A Mature Adult Dragons age into A Ancient Dragon, don't laugh I've seen it done twice but both times it was by the campaigns final villain, it was clear to the villain that he was going to die and his thinking was "if I go down I'm taking you with me) or into a younger version of a member of their Dragon Breed(example polymorphing A Mature Adult Dragons age into A Young Dragon, I've seen it done 5 times and every time it was done by A Pc that knew they would never control A Mature Adult Dragon but believed they could control A Young Dragon) then it will work but only for 3D12 hours

Annoyingly you can’t try to become A Dragonlord before 6th level, you can only attempt to become A Dragonlord twice every level, the chance at 6th level is 52%, every level over 6th the chance goes up by 12%, which means that you aren’t guaranteed to succeed until you reach 10th level
 

The thing about a background is it's what the character did before they became an adventurer, not what they are now. Just because someone used to have wealth, power and authority doesn't mean they still have those things.

I remember the dwarven background in one of the Dragon Age games you begin as the heir to the throne and end up branded and exiled over the course of the prologue.
 

JMISBEST

Explorer
The thing about a background is it's what the character did before they became an adventurer, not what they are now. Just because someone used to have wealth, power and authority doesn't mean they still have those things.

I remember the dwarven background in one of the Dragon Age games you begin as the heir to the throne and end up branded and exiled over the course of the prologue.
True but the guys got so much power, influence, respect, popularity and followers that if he choose to overthrow his countries queen his victory would be guaranteed but the guys too loyal to the royal family

This means that theirs no one in his homeland and very few people in the world with enough followers to have a realistic chance of defeating and exiling him and even those that in theory do have enough followers to win because of how much power, influence, respect, popularity and followers he has the truth is that everyone of them would fail
 

True but the guys got so much power, influence, respect, popularity and followers that if he choose to overthrow his countries queen his victory would be guaranteed but the guys too loyal to the royal family

This means that theirs no one in his homeland and very few people in the world with enough followers to have a realistic chance of defeating and exiling him and even those that in theory do have enough followers to win because of how much power, influence, respect, popularity and followers he has the truth is that everyone of them would fail
You don't need to defeat them with force. The law does just as well, as seen in my DA example, or impostorisation. Having wealth, power and popularity isn't going to do you any good if no one recognises you.
 

Epic Threats

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