airwalkrr
Adventurer
Suppose a character's Will save was modified by Charisma instead of Wisdom. I have considered this change in light of the fact that a) Charisma is often very neglected in importance and b) Charisma represents your force of personality which seems to represent your willpower more than being wise does. I can foresee the following major changes in game style:
-Bards, paladins, and sorcerers gain a little bit of power (not necessarily bad as these are all typically considered weak classes).
-Wisdom becomes the "dump" stat for most classes that do not have it as a requirement for spellcasting.
If we ignore the Will save issue, Wisdom is already more important than Charisma IMHO because it is tied closely to Spot and Listen, two of the most vital skills in the game. But to account for the fact that this rule probably makes Charisma more dominant, now suppose this rule were to accompany another rule that partially makes up for the new deficiency in Wisdom scores. A new saving throw, Perception, is introduced. Most classes that have good Will saves will also have good Perception saves. Perception is modified by Wisdom. All spells of the illusion school that allow Will saves now allow Perception saves instead. Additionally, any effect that is tied to seeing through falsehood or recognizing danger in a confusing situation is tied to Perception. Some enchantment spells, like Confusion, would also allow Perception saves instead of Will saves. Additionally, it is possible we could do away with the Sense Motive skill and make Bluff opposed by a Perception save, making it harder to Bluff higher level characters (they have heard it all before). It might be possible to do this with Intimidate too but since Fighters would probably not get good Perception saves it would be kind of silly that they are easier to intimidate. However, it makes perfect sense that it should be naturally more difficult to deceive a wizard or a cleric (learned classes typified by more experience in worldly ways) than a fighter. Additionally, rogues should receive a good Perception save since they should be difficult to deceive through trickery. This has the added benefit of giving a slight boost in power to rogues, another class many consider underpowered, especially in a trap-light campaign.
Thoughts?
-Bards, paladins, and sorcerers gain a little bit of power (not necessarily bad as these are all typically considered weak classes).
-Wisdom becomes the "dump" stat for most classes that do not have it as a requirement for spellcasting.
If we ignore the Will save issue, Wisdom is already more important than Charisma IMHO because it is tied closely to Spot and Listen, two of the most vital skills in the game. But to account for the fact that this rule probably makes Charisma more dominant, now suppose this rule were to accompany another rule that partially makes up for the new deficiency in Wisdom scores. A new saving throw, Perception, is introduced. Most classes that have good Will saves will also have good Perception saves. Perception is modified by Wisdom. All spells of the illusion school that allow Will saves now allow Perception saves instead. Additionally, any effect that is tied to seeing through falsehood or recognizing danger in a confusing situation is tied to Perception. Some enchantment spells, like Confusion, would also allow Perception saves instead of Will saves. Additionally, it is possible we could do away with the Sense Motive skill and make Bluff opposed by a Perception save, making it harder to Bluff higher level characters (they have heard it all before). It might be possible to do this with Intimidate too but since Fighters would probably not get good Perception saves it would be kind of silly that they are easier to intimidate. However, it makes perfect sense that it should be naturally more difficult to deceive a wizard or a cleric (learned classes typified by more experience in worldly ways) than a fighter. Additionally, rogues should receive a good Perception save since they should be difficult to deceive through trickery. This has the added benefit of giving a slight boost in power to rogues, another class many consider underpowered, especially in a trap-light campaign.
Thoughts?