Will WotC ever do a Magic the Gathering D&D setting?

Carnifex said:
Well, to be honest, looking at the speed of which new products come out for MTG, adn the rate at which X plane gets wasted/ X bad guy trashes large area/ X character gets toastde in X war...

... you'd have real problems doing the setting because it changes to fast.

cf. Legend of the 5 Rings.

It's interesting to read the History chapter in Rokugan, which is vague and broad-brush right up to the point where the CCG starts, and then everything happens in a mad rush. I swear, the worst thing that ever happened to the Emerald Empire was winning the franchise for a CCG.
 
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Malin Genie said:
...a lot of ideas there, and the 'basic' universe could give the core books, with supplements for 'The Artificer's Wars', 'Arabian Nights' etc
Wouldn't it be cool?

Yeah, I know lots of D&D players who dislike Magic, but for many of them, the problem is the game or the people playing the game... not the setting itself.

Of those that say they hate the setting, I know of a few that don't even know about it and trash it just because trashing Magic is "cool".
 

With the Epic Level Handbook due for release in a few months, would it really be that hard to carry off a campaign styled after Magic the Gathering anyway?
 

Ashtal said:
With the Epic Level Handbook due for release in a few months, would it really be that hard to carry off a campaign styled after Magic the Gathering anyway?
You'd have to remake the whole magic system from scratch, stat out a huge number of monsters, make many new prestige and core classes, detail a good number of magical items, stat various important NPCs, draw a consistant map, and collect in a document that can be used for reference an enormous amount of information which is in good part scattered among a few hundred cards.

But, apart from that, it would be easy. :D:D:D

Of course, I'm talking about making what would be a core book (ie, only basic Magic cards, no expansions). If one was to include a few expansion set, it would be worse. :D
 

Good lord, with the expansions, we're be talking volumes of books.

And volumes and volumes and volumes... o.O

I more meant that there would at least be an engine in place to support a Magic campaign, if they decided on trying to create a suppliment around the material.

And volumes!!
 

Eternalknight said:
Do you ever think they'll do a crossover? Do you want a crossover? How do you think they could do it, if they ever do?

Personally, I'd love to see a crossover. I think Dominaria is a rich fantasy world that deserves a role-playing game treatment.

Crossover? No.

Could they do an Atlas with brief d20 notes? Yes. Could they do a collection of spells, monsters, magic items, artifacts, and other goodies? Yes.

Will they ever do this? From what everyone has said in the past, no.
 

Also, consider that the people doing the ccg probably wouldn't *want* it fully written up as an rpg of *any* kind. At the moment Dominaria is all fuzzy and blurry when it comes to specifics of stuff - they can make up new things and slot it in with no contradictions to what they're done earlier. No-one can say - 'no, you can't do that because *here* it says that...'.

If it was written up, suddenly it would put all sorts of limitations on them.
 


Carnifex said:
Well, to be honest, looking at the speed of which new products come out for MTG, adn the rate at which X plane gets wasted/ X bad guy trashes large area/ X character gets toastde in X war...

... you'd have real problems doing the setting because it changes to fast.

The "need" to adhere to all the events of the books in order for newer supplements to be of any use for you was one of the things I hated about 2e. (What if my Greyhawk game is already five years past the events of Greyhawk Wars and pcs already overthrew Iuz?)

In fact, my old Greyhawk game (before Tharizdun ate nature) was several thousand years past the time of the Greyhawk Wars when that particular supplement came out, and Iuz was around for a long time.
 

Dancey said once that they almost certainly won't do D&D Dominaria, because they already dominate both the CCG market and RPG market. When you have the best-selling CCG (Magic), the best-selling RPG (D&D) and the best-selling RPG setting (FR), it makes no sense turning the best-selling CCG into a RPG setting that might be the fifth best-selling setting or so.
 

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