Dragonbait said:I'll suggest it to the GMs of my D&D games.
My only concern is remembering this kind of stuff:
Lower than 10: You get worse. If you get this result three times before you are healed or stabilized (as per the Heal skill), you die.
10-19: No change.
20: You get better! You wake up with hit points equal to one-quarter your full normal hit points.
I hope the system is not littered with things like this.
Dragonbait said:I'll suggest it to the GMs of my D&D games.
My only concern is remembering this kind of stuff:
Lower than 10: You get worse. If you get this result three times before you are healed or stabilized (as per the Heal skill), you die.
10-19: No change.
20: You get better! You wake up with hit points equal to one-quarter your full normal hit points.
I hope the system is not littered with things like this.
Plane Sailing said:With the elimination of multiple damage from crits in 4e, and apparently (judging by the pit fiend) general reduction in amount of damage done, I think this rule which has worked really well for us in 3e will continue to be the bees' knees for us in 4e.
Design & Development said:This is less than a 4th Edition character would have, but each monster attack is dealing a smaller fraction of the character’s total hit points, so it should be reasonable.
pweent said:Emphasis mine. At the risk of going off topic, this is an interesting point. There is an assumption out there post-Pit Fiend that attacks will be doing less damage per round in 4e. And yet the Design and Development article itself explicitly asserts the opposite