JoeGKushner
Adventurer
Oh yeah. Very soon.
One piece of rules that I'm very happy with.
One piece of rules that I'm very happy with.
Plane Sailing said:Definitely not.
I like the disabled rule for its dramatic possibilities, and the only problem with it in 3e was that the window was too small.
So in our games the disabled window is from 0 down to -level and then you've got an additional dying window for an additional amount equal to your Con.
1st level wizard with 10 Con? disabled at 0 or -1, dying from -2 to -11, dead at -12.
15th level fighter with 20 Con? disabled at 0 to -15, dying from -16 to -35, dead at -36
With the elimination of multiple damage from crits in 4e, and apparently (judging by the pit fiend) general reduction in amount of damage done, I think this rule which has worked really well for us in 3e will continue to be the bees' knees for us in 4e.
Cheers
I don't think so. I did find these mentions telling:pweent said:One obvious solution here is that 4e characters may have fewer HP overall.
I don't feel like doing all of the math, but although I do think it's a bit lower, it's doesn't feel massively lower than standard 3.x PCs of those levels (yeah, sure you can optimize way higher, but typically it's probably not too much higher than those I'd think).Design & Development said:A character with 30 hit points (such as a low-level cleric) dies when he reaches -15 hit points, while the 15th-level fighter with 120 hp isn’t killed until he’s reduced to -60 hit points.