Will you try the new "Death & Dying" rules now?

Will you try the new "Death & Dying" rules now?

  • Yes

    Votes: 120 45.3%
  • No

    Votes: 94 35.5%
  • Not playing 3.*e D&D

    Votes: 51 19.2%


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I'm too busy with my own death/dying system. I'm not going to jump ship on that just because some shiny new thing comes along. Not yet, at least.

However, I do think that the "Try It Now!" section was The Right Thing to Do™
 

I might try a variant (e.g., leave Disabled in, somehow, and probably get rid of the "roll a d20 and consult/memorize a chart" part); the PCs are 15th level, so those 10 negative hp aren't much good.
 

Plane Sailing said:
Definitely not.

I like the disabled rule for its dramatic possibilities, and the only problem with it in 3e was that the window was too small.

So in our games the disabled window is from 0 down to -level and then you've got an additional dying window for an additional amount equal to your Con.

1st level wizard with 10 Con? disabled at 0 or -1, dying from -2 to -11, dead at -12.
15th level fighter with 20 Con? disabled at 0 to -15, dying from -16 to -35, dead at -36

With the elimination of multiple damage from crits in 4e, and apparently (judging by the pit fiend) general reduction in amount of damage done, I think this rule which has worked really well for us in 3e will continue to be the bees' knees for us in 4e.

Cheers


This sounds like a great system to rip off. :D
 

Unlikely. I prefer my 3.5 to be 3.5 when/if I switch to 4e then I will use the entire system. Until then I'm alright with what is in place.
 

Hopefuly. The only issue I perceive is the "no more disabled? T.T" case, and in that instance I will include what Plane Sailing did in this variant; I think that sounds fair.
 


pweent said:
One obvious solution here is that 4e characters may have fewer HP overall.
I don't think so. I did find these mentions telling:
Design & Development said:
A character with 30 hit points (such as a low-level cleric) dies when he reaches -15 hit points, while the 15th-level fighter with 120 hp isn’t killed until he’s reduced to -60 hit points.
I don't feel like doing all of the math, but although I do think it's a bit lower, it's doesn't feel massively lower than standard 3.x PCs of those levels (yeah, sure you can optimize way higher, but typically it's probably not too much higher than those I'd think).
 

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