Nibelung
First Post
Originally posted by PestilenceX:
I really liked the idea of GelatinousOctahedron's guide Window Shopping in the Astral Sea: A Deity Optimization Guide, but I felt it wasn't quite finished yet and that was a real shame. That is why I am starting this guide taking a lot out of the previous guide. With the help of everyone here I hope to finetune and "finish" the guide.
First of my thanks to GelatinousOctahedron for his work on the previous guide. Now that I am starting with my own I am starting to realize just how much more work it is to make something like this then one would expect.
This guide is by no means finished yet and it's a work in progress so if you see something that could better or just spot a simple typo I really do apreciate the feedback to make this guide as good as it can be.
The true god of D&D
Alternative theory
Whether you have a deity picked out for your character for RP reasons and want to know what your god has to offer, or you have a character concept and you want to pick whatever deity works best to optimize it, or maybe something in between, then this guide should help make sorting though the hundreds of options that especially clerics, avengers, paladins, and invokers face a bit easier.
If you already have a deity picked out and want to know what matches it in the guide, you can use the "find" function of your browser to search out the deity name after opening up the spoiler blocks.
Contents:
Considerations:
A few considerations I ran into while making this guide
[sblock]
Charopboard:
This is the charop board and this guide is made with that in mind. It looks at the gods and looks at what they add mechanicly to your character. Ofcourse there is also another element you have to keep in mind and that is your character roleplayingwise. In the PHB you will only find one real reference to the gods and their stories and that is in Making Characters - Roleplaying for a reason. Who and what your character worships should have a big influence on what kind of person your character is. This will also mean that your DM might look at your god with more then just the mechanical side. He might even look at your worshipping a particular god as a possible hook to bring you into the story.
If you think your DM might be picky about your backstory or if you would love for your god to be weaven into the story for that matter I would really suggest running it past your DM. Especially if you take a PP like morninglord and are planning a radiant mafia tactic becuase of it.
Setting:
You will find that in most lists the gods are divided on setting. I think most people here will know what that is, but I'll just quickly go over it for the new people.
The gods you find in the PHB are the gods of the world of Greyhawk. It is the oldest world of D&D, but not the only world. You have several other worlds found for example in the Forgotten Realms, Dark Sun or Ebberon settings to name a few popular ones. Each one has it's own setup on how the world works and often that means different gods (or no gods at all). Your DM might even get really creative and make his own world and his own gods.
This means that it is important to know what setting, what world, you are playing in when chosing a god.
Multible gods:
To quote the playershandbook "Most people revere more the one diety, praying to different gods at different times." It is an option, but it is an option with a few problems mechanicly speaking. Exept perhaps for the invoker the mechanics are really not build with the worship of more then one god in mind. The characterbuilder is a great example of this, but also your charactersheet really only has space for one god.
Should we then say that mechanicly it's not possible eventhough roleplayingwise it is? Well for the most part yes though there are mechanical elements, like the paragonpath Seldarine Dedicate, that do show that worship of multible gods should be possible even for divine classes.
If you do chose for multible gods make sure to mention it to your DM beforehand and make sure he agrees that your combo works and be prepared to "houserule" in features from your other god(s) when using the characterbuilder.
[/sblock]
Feats
(sorted by setting and diety)
[sblock]
Avandra
(Change, Freedom, Luck)
(Hope, Justice, Protection or in FR Justice, strength)
(Arcana, skill, wilderness also in FR)
(Civilization, Creation, Justice)
(Fate, Knowledge, Skill)
(Storm, Strength, War)
(Life, Sea, Wilderness)
(Creation, Earth, Protection also in FR)
(Hope, Life, Sun)
(Death, Fate, Winter)
(Love, Moon, Trickery)
(Civilization, Tyranny or in FR Knowledge, torment, tyranny)
(Skill, War or in FR Civilization, tyranny, war)
(Destruction,
Strength or in FR Destruction, storm,strength)
(Darkness, Trickery or in FR Darkness, poison, strife)
Tiamat
(Strife, Vengeance or in FR Tyranny, vengeance)
(Earth, Torment)
(Knowledge, Undeath)
(Darkness, Poison or in FR Darkness, poison)
Forgotten Realms
Amaunator
(Civilization, justice, sun)
(Hope, protection)
(Life, protection)
(Earth, hope, life)
(Creation, trickery)
(Creation, knowledge)
(Freedom, hope)
(Death, fate, justice)
(Freedom, wilderness)
(Knowledge, skill, trickery)
(Arcana, change, moon)
(Love, wilderness)
(Life, storm, wilderness)
(Love, skill, trickery)
(Protection, strength, war)
(Civilization, justice,protection)
(Change, luck)
(Civilization, knowledge)
(Darkness, knowledge,undeath)
Eberron
Arawai
(Life, storm, wilderness)
(Arcana, justice, knowledge)
(Earth, strength, wilderness)
(Civilization, justice, protection)
(Hope, sun, war)
(Skill, strength, war)
(Freedom, skill, sun)
(Civilization, skill, trickery)
(Civilization, creation, strength)
(Hope, justice, protection)
(Civilization, fate, knowledge)
(Protection, vengeance, war)
(Change, creation, trickery)
(Fate, knowledge, undeath)
[/sblock]
I really liked the idea of GelatinousOctahedron's guide Window Shopping in the Astral Sea: A Deity Optimization Guide, but I felt it wasn't quite finished yet and that was a real shame. That is why I am starting this guide taking a lot out of the previous guide. With the help of everyone here I hope to finetune and "finish" the guide.
First of my thanks to GelatinousOctahedron for his work on the previous guide. Now that I am starting with my own I am starting to realize just how much more work it is to make something like this then one would expect.
This guide is by no means finished yet and it's a work in progress so if you see something that could better or just spot a simple typo I really do apreciate the feedback to make this guide as good as it can be.

The true god of D&D
Alternative theory
Whether you have a deity picked out for your character for RP reasons and want to know what your god has to offer, or you have a character concept and you want to pick whatever deity works best to optimize it, or maybe something in between, then this guide should help make sorting though the hundreds of options that especially clerics, avengers, paladins, and invokers face a bit easier.
If you already have a deity picked out and want to know what matches it in the guide, you can use the "find" function of your browser to search out the deity name after opening up the spoiler blocks.
Contents:
- a. Feats
b. Domainfeats - a. Paragon Paths
b. Epic Destinies - Items
- a. Index of Gods and their Domains
b. Index of Domains and their Gods - Warpriest
Considerations:
A few considerations I ran into while making this guide
[sblock]
Charopboard:
This is the charop board and this guide is made with that in mind. It looks at the gods and looks at what they add mechanicly to your character. Ofcourse there is also another element you have to keep in mind and that is your character roleplayingwise. In the PHB you will only find one real reference to the gods and their stories and that is in Making Characters - Roleplaying for a reason. Who and what your character worships should have a big influence on what kind of person your character is. This will also mean that your DM might look at your god with more then just the mechanical side. He might even look at your worshipping a particular god as a possible hook to bring you into the story.
If you think your DM might be picky about your backstory or if you would love for your god to be weaven into the story for that matter I would really suggest running it past your DM. Especially if you take a PP like morninglord and are planning a radiant mafia tactic becuase of it.
Setting:
You will find that in most lists the gods are divided on setting. I think most people here will know what that is, but I'll just quickly go over it for the new people.
The gods you find in the PHB are the gods of the world of Greyhawk. It is the oldest world of D&D, but not the only world. You have several other worlds found for example in the Forgotten Realms, Dark Sun or Ebberon settings to name a few popular ones. Each one has it's own setup on how the world works and often that means different gods (or no gods at all). Your DM might even get really creative and make his own world and his own gods.
This means that it is important to know what setting, what world, you are playing in when chosing a god.
Multible gods:
To quote the playershandbook "Most people revere more the one diety, praying to different gods at different times." It is an option, but it is an option with a few problems mechanicly speaking. Exept perhaps for the invoker the mechanics are really not build with the worship of more then one god in mind. The characterbuilder is a great example of this, but also your charactersheet really only has space for one god.
Should we then say that mechanicly it's not possible eventhough roleplayingwise it is? Well for the most part yes though there are mechanical elements, like the paragonpath Seldarine Dedicate, that do show that worship of multible gods should be possible even for divine classes.
If you do chose for multible gods make sure to mention it to your DM beforehand and make sure he agrees that your combo works and be prepared to "houserule" in features from your other god(s) when using the characterbuilder.
[/sblock]
Feats
(sorted by setting and diety)
[sblock]
Avandra
(Change, Freedom, Luck)
- Accursed Challenge
- Paladin - Enemy marked by you who violates mark takes -2 to saving throws until start of its next turn. - Avandra's Boon - Any divine class - 2 to next attack or saving throw before EoNT after rolling natural 1 on attack or saving throw
- Avandra's Covenant - Invoker, Divine Covenant class feature - Can allow ally within 10sq. to make saving throw instead of using covenant
manifestation. - Avandra's Rescue - Channel Divinity class feature - Gain Channel Divinity power Avandra's Rescue
- Bountiful Fortune - Cleric, divine fortune power - You and adjacent allies gain Cha-mod temp hp when you use divine fortune
- Confounding Luck - Halfling, second chance power - Enemy takes -2 to attacks until EoNT if it misses due to second chance
- Godsworn Alacrity
- Avenger - +2 to religion; gain +2 to speed after crit untill EoNT - Halfling's Strength - Halfling, paladin, divine strength power - Divine strength bonus increases to Str modifier + 4
- Lucky Retribution - Halfling, invoker - Gain CA with invoker attacks until EoNT against enemy who misses you
- Vengeance's Reward - Avenger - You and adjacent allies gain +2 to saving throws until EoNT after you drop oath target
(Hope, Justice, Protection or in FR Justice, strength)
- Armor of Bahamut - Channel Divinity class feature - Gain Channel Divinity power Armor of Bahamut
- Godsworn Defender - Avenger - +2 to Religion; grant ally you see +2 to defenses until EoNT when you crit
- Noble Indoctrination (multiclass) - wis 13 - Religion training; gain righteous judgment
- Platinum Revelation (multiclass) - Str 13 - Insight training; gain Bahamut's shiel
(Arcana, skill, wilderness also in FR)
- Corellon's Grace - Channel Divinity class feature - Gain Channel Divinity power Corellon's Grace
- Godsworn Sidestep
- Avenger - +2 to Religion; teleport 5 sq. to square adjacent to oath target on crit
(Civilization, Creation, Justice)
- Godsworn Assault - Avenger - +2 to religion; on crit, grant ally you see +1 to attacks untill EoNT
- Harmony of Erathis
- Channel Divinity class feature - Gain Channel Divinity power Harmony of Erathis - Progress of Erathis - Channel Divinity class feature - Gain Channel Divinity power Progress of Erathis
- Shield of Hestavar
- Defender role - Adjacent allies gain resist 2/4/6 (by tier) against attacks made by enemies marked by you - Speaker of Hestavar - Controller role - After forcing enemy to move next to ally, that enemy grants CA to the ally until EoNT
- Spirit of Hestavar - Leader role - Adjacent allies gain +2/+4/+6 (by tier) to their healing surge value
- Sword of Hestavar - Striker role - Grant +2/+4/+6 (by tier) to damage to adjacent allies against enemies granting you CA
(Fate, Knowledge, Skill)
- Godsworn Mentalist
- Avenger - +2 to Religion; inflict extra psychic damage equal to Dex or Int modifier on crit - Ioun's Poise - Channel Divinity class feature - Gain Channel Divinity power Ioun's poise
(Storm, Strength, War)
- Godsworn Avalanche - Avenger - +2 to religion; on crit, push target Dex or Int mod in squares.
- Kord's Favor - Channel Divinity class feature - Gain Channel Divinity power Kord's favor
(Life, Sea, Wilderness)
- Godsworn Tidedancer
- Avenger - +2 to Religion; shift Dex or Int modifier in squares when you crit - Melora's Tide
- Channel Divinity class feature - Gain Channel Divinity power Melora's tide - Nowhere to Hide
- Channel Divinity class feature - Gain the Nowhere To Hide power
(Creation, Earth, Protection also in FR)
- Godsworn Bulwark
- Avenger - +2 to Religion; gain +2 to defenses until EoNT when you crit - Moradin's Resolve - Channel Divinity class feature - Gain Channel Divinity power Moradin's Resolve
- Pupil of the All-Father - Any divine class - Master Enchant Magic Item and Make Whole rituals; 1/day, use Make Whole at 100gp or fewer free; Enchant Magic Item at 4 levels higher on weapons and armor. Recommended when your DM isn't working with wishlists.
- Shared Vitality - Any divine class - Use second wind but do not gain hp: allow ally within 5 sq. to regain your healing surge value in hp.
- Stone Cunning - worsh. Mor. or dwarf - +2 to Dungeoneering; +2 to detect traps, hazards, and secret doors.
- Symbol of the Sonnlinor - Any divine class - Gain proficiency with military hammers, axes, and picks; use wielded hammers, axes, and picks you are proficient with as divine implements
(Hope, Life, Sun)
- Godsworn Radiant - Avenger - +2 to Religion; inflict extra radiant damage equal to Dex or Int modifier on crit
- Pelor's Radiance - Channel Divinity class feature - Gain Channel Divinity power Pelor's radiance
(Death, Fate, Winter)
- Armor of Winter - Invoker, Convenant of Wrath class feature - 1d6 cold damage to undead target of armor of wrath, target immobilized untill EoNT if target becomes bloodied.
- Dark Mantle - Cleric, healing word power - Forgo extra healing from healing word to give target resist 5/10/20 necrotic until EoNT.
- Fate's Warning - Cleric, divine fortune power - Succeeding on divine fortune attack or saving throw gives you +2 to defences untill EoNT.
- Godsworn Fatalist
- Avenger - +2 to Religion; inflict extra necrotic or cold damage equal to Dex or Int modifier on crit - In Death, Life - Channel Divinity class feature - Gain Channel Divinity power In Death, Life
- Memory of Death - Avenger, oath of enmity power - Undead targeted with oath grants CA to you until EoNT
- COLOR=#800080][/COLOR]Pervasive Gloom - Shadar-kai, any divine class - Gain CD power Pervasive Gloom.
- Restless Dead
- Revenant - +2 to attacks and defences while under 0 hp and concious. - Revenant's Challenge - Revenant, paladin, divine challenge power - When marked target takes divine challenge damage, it gains vulnerable 5 necrotic until SoNT
- Raven Queen's Blessing - Channel Divinity class feature - Gain Channel Divinity power Raven Queen's blessing
- Raven Queen Devotee - Wis 13, Cha 13 - +2 to Intimidate; augment enfeebling strike and priest's shield powers
- Shadow Legacy - Shadar-kai, any divine class - Gain CD power Shadow Legacy
- Shadowfell Guidance - Avenger, divine guidance power - Ally who hits with divine guidance deals Wis modifier extra necrotic damage
- Black Mantle - 11th level, avenger - Gain resist 5/10 cold, resist 5/10 necrotic against oath target while wearing cloth or no armor and no shield
- Covenant of the Raven Queen - 11th level, invoker - Hit undead with encounter or daily attack power to gain resist necrotic equal to con or int mod until SoNT
- Raven Queen's Outrage - 11th level, cleric - Slide undead you hit with encounter or daily radiant power 1 sq.
- Raven Queen's Scorn - 11th level, avenger, oath of enmity power - Teleport adjacent to undead when you use oath on it
- Echo of Letherna - 21st level, any divine class - Radiant attack prayers also deal necrotic damage
- Harvester of Sorrows - 21st level, avenger, oath of enmity power - Enemies you see within 10 sq. grant CA to you until EoNT when you drop oath target
(Love, Moon, Trickery)
- Argent Falcon - Arcane Familiar feat - Swap 6th+ level utility power with Argent Falcon
- Godsworn Mystic - Avenger - +2 to Religion; gain concealment until EoNT when you crit
- Moon Sight - Bard, Virtue of Prescience class feature - Deal Wis modifier psychic damage to enemy triggering Virtue of Prescience
- Moon Strike - Attacks targeting enemies granting CA count as silvered
- Moonbow Dedicate - Proficiency and +1/+2/+3 (by tier) to damage with shortbow; usable as arcane and divine implement.
- Moonbow Stalker - Rogue - Gain proficiency with shortbow; Sneak Attack and rogue powers requiring crossbow can use shortbow
- Sehanine's Reversal - Channel Divinity class feature - Gain Channel Divinity power Sehanine's reversal.
- Serene Archery - Wis 13 - Use Wis instead of Dex for attack and damage with RBAs using any bow with proficiency
- Silvery Glow - +2/+3/+4 (by tier) to damage with cold and radiant powers
- Swirling Leaves of Autumn - Warlock, Fey Pact class feature - Lightly obscure the square you leave and adjacent squares until SoNT after triggering Misty Step
- Moonbow Prelate
- 11th level - Extend by 5 sq. range of arcane or divine area or ranged attack powers when using shortbow as implement
(Civilization, Tyranny or in FR Knowledge, torment, tyranny)
- Asmodeus's Fiery Command - Channel Divinity class feature - Gain Channel Divinity power Asmodeus's Fiery Command
(Skill, War or in FR Civilization, tyranny, war)
- Bane's Instructive Stratagem - Channel Divinity class feature - Gain Channel Divinity power Bane's Instructive Stratagem
- Bane's Tactics - Channel Divinity class feature - Gain Channel Divinity power Bane's Tactics
- Bane's Tyrannical Transference - Channel Divinity class feature - Gain Channel Divinity power Bane's Tyrannical Transference
(Destruction,
Strength or in FR Destruction, storm,strength)
- Gruumsh's Battle Fury - Channel Divinity class feature - Gain Channel Divinity power Gruumsh's Battle Fury
(Darkness, Trickery or in FR Darkness, poison, strife)
- Lolth's Cruel Sacrifice - Channel Divinity class feature - Gain Channel Divinity power Lolth's Cruel Sacrifice
Tiamat
(Strife, Vengeance or in FR Tyranny, vengeance)
- Tiamat's Bitter - Channel Divinity class feature - Gain Channel Divinity power Vengeance Tiamat's Bitter Vengeance
(Earth, Torment)
- Torog's Binding Chains - Channel Divinity class feature - Gain Channel Divinity power Torog's Binding Chains
(Knowledge, Undeath)
- Command Undead - Rebuke Undead power or Turn Undead power or Smite Undead power or Abjure Undead power - Gain command undead power
- Corrupting Presence - Any divine class - When you use necrotic encounter or daily attack prayer, can create zone in close burst 1 until EoNT; bright light is dim in zone and allies gain +1 to necrotic attacks
- Hasten the Rot - Any divine class - Undead enemies you hit with necrotic encounter or daily attack prayers are slowed until EoNT
- Master of Secrets - Any divine class - Need not be trained in Arcana, Dungeoneering, History, Religion, and Nature to select corresponding skill powers
- Touched By Darkness - Any divine class - Ignore 5 necrotic resistance with necrotic attacks
- Vecna's Final Command - Channel Divinity class feature - Gain Channel Divinity power Vecna's Final Command
(Darkness, Poison or in FR Darkness, poison)
- Zehir's Dark - Channel Divinity class feature - Gain Channel Divinity power Blessing Zehir's Dark Blessing
Forgotten Realms
Amaunator
(Civilization, justice, sun)
- Power of Amaunator - Channel Divinity class feature - Gain Channel Divinity power Power of Amaunator
(Hope, protection)
- COLOR=#800080][/COLOR]Angharradh's Favor - Channel Divinity class feature - Gain Channel Divinity power Angharradh's favor
(Life, protection)
- Berronar's Salve - Channel Divinity class feature - Gain Channel Divinity power Berronar's Salve
(Earth, hope, life)
- Chauntea's Blessing - Channel Divinity class feature - Gain Channel Divinity power Chauntea's Blessing
- Chauntea's Comfort - When you use a power that allows an ally to spend a healing surge to regain hit points, you can lose a healing surge on that ally's behalf.
- COLOR=#800080][/COLOR]Great Mother's Step
- Channel Divinity class feature - Gain Channel Divinity power Great Mother's Step - Mother's Bloom
- 2nd lvl - You master the Bloom ritual. You can perform the Bloom ritual in 5 minutes and once per day without expending ritual components.
(Creation, trickery)
- Glittergold's Gambit
- Channel Divinity class feature - Gain Channel Divinity power Glittergold's gambit
(Creation, knowledge)
- Gond's Craft
- Channel Divinity class feature - Gain Channel Divinity power Gond's craft - Hammer of Gond
- Artificer - You gain proficiency with the warhammer, and you can use it as an implement. You can treat the warhammer as a heavy thrown weapon (range 6/12).
(Freedom, hope)
- Ilmater's Martyrdom - Channel Divinity class feature - Gain Channel Divinity power Ilmater's martyrdom
(Death, fate, justice)
- Kelemvor's Judgment - Channel Divinity class feature - Gain Channel Divinity power Kelemvor's judgment
(Freedom, wilderness)
- Fleetness of Mielikki - Channel Divinity class feature - Gain Channel Divinity power Fleetness of Mielikki
(Knowledge, skill, trickery)
- Oghma's Recall - Channel Divinity class feature - Gain Channel Divinity power Oghma's recall
(Arcana, change, moon)
- Eyes of Selune - Channel Divinity class feature - Gain Channel Divinity power eyes of Selune.
(Love, wilderness)
- Sheela Peryroyl's Gift - Channel Divinity class feature - Gain Channel Divinity power Sheela Peryroyl's gift.
(Life, storm, wilderness)
- Blessing of Silvanus - Channel Divinity class feature - Gain Channel Divinity power Blessing of Silvanus
- Firefoe of Silvanus - You gain resist 5 Fire. Level 15 to 22: Resist 10 Fire. Level 23 to 30: Resist 15 Fire. Against fire creatures, your divine and primal attack powers deal extra damage equal to your Wisdom modifier.
- Forest Father's Fangs - Gain a +2 bonus to damage rolls with beast attack and beast form attack powers. Increase to +3 at 11, +4 at 21.
- Forest Father's Grasp - Channel Divinity class feature - Gain Channel Divinity power Forest Father's Grasp
(Love, skill, trickery)
- Sune's Touch - Channel Divinity class feature - Gain Channel Divinity power Sune's Touch
(Protection, strength, war)
- Righteous Rage of Tempus - Channel Divinity class feature - Gain Channel Divinity power Righteous Rage of Tempus
(Civilization, justice,protection)
- Torm's Justice - Channel Divinity class feature - Gain Channel Divinity power Torm's Justice
(Change, luck)
- Tymora's Coin - Channel Divinity class feature - Gain Channel Divinity power Tymora's Coin
- Favor of Tymora - Channel Divinity class feature - Gain Channel Divinity power Favor of Tymora
(Civilization, knowledge)
- Waukeen's Silver Tongue - Channel Divinity class feature - Gain Channel Divinity power Waukeen's Silver Tongue
(Darkness, knowledge,undeath)
- COLOR=#800080][/COLOR]Dawn the Black Sun
- Channel Divinity class feature - Gain Channel Divinity power Dawn the Black Sun.
Eberron
Arawai
(Life, storm, wilderness)
- Arawai's Abundance - Channel Divinity class feature - Gain Channel Divinity power Arawai's abundance
(Arcana, justice, knowledge)
- COLOR=#800080][/COLOR]Aureon's Instruction - Channel Divinity class feature - Gain Channel Divinity power Aureon's instruction
(Earth, strength, wilderness)
- Balinor's Prey - Channel Divinity class feature - Gain Channel Divinity power Balinor's Prey
(Civilization, justice, protection)
- Boldrei's Shelter - Channel Divinity class feature - Gain Channel Divinity power Boldrei's Shelter
(Hope, sun, war)
- Beacon of Dol Arrah (skyblue for heavy radiant parties)- Channel Divinity class feature - Gain Channel Divinity power Beacon of Dol Arrah
(Skill, strength, war)
- Might of Dol Dorn - Channel Divinity class feature - Gain Channel Divinity power Might of Dol Dorn
(Freedom, skill, sun)
- Light Within - Channel Divinity class feature - Gain Channel Divinity power Light Within
(Civilization, skill, trickery)
- Kol Korran's Boon - Channel Divinity class feature - Gain Channel Divinity power Kol Korran's Boon
(Civilization, creation, strength)
- Onatar's Gift - Channel Divinity class feature - Gain Channel Divinity power Onatar's Gift
(Hope, justice, protection)
- Shield of the Silver Flame - Channel Divinity class feature - Gain Channel Divinity power Shield of the Silver Flame
(Civilization, fate, knowledge)
- Sovereign Justice - Channel Divinity class feature - Gain Channel Divinity power Sovereign Justice
(Protection, vengeance, war)
- Ancestral Guidance - Channel Divinity class feature - Gain Channel Divinity power Ancestral Guidance
(Change, creation, trickery)
- Traveler's Gift - Channel Divinity class feature - Gain Channel Divinity power Traveler's Gift
- Traveler's Celerity - 11th-level, Channel Divinity class feature - Gain Channel Divinity power Traveler's Celerity
(Fate, knowledge, undeath)
- Undying's Command - Channel Divinity class feature - Gain Channel Divinity power Undying's Command
[/sblock]