I'm not sure I'm able to do your post justice by responding to all of it, so let first make sure I understand this one point:
Do we have a mutual understanding that I do not require a high fidelity of process-simulation mechanics from my D&D? For example, I get that hit points is more process-sim if it had something like a vitality/wounds track.
And I believe that this attitude is the default mindset. I think it's an overstament to argue against a straw man who thinks D&D is the best process-sim game out there.
So do you think you were overstating my perspective? Or do you still think you have me pegged accurately on the whole "blindspot" thing?
Sure. In D&D, people often or usually roll a d20 and or take a hit or whatever and don't think about the process, they just gloss over it, is that you mean, in simple concise terms?Since then, I've also observed that almost all people whom I come into personal contact with that are completey happy with some complex process sim--upon investigation do not follow the process.
Do we have a mutual understanding that I do not require a high fidelity of process-simulation mechanics from my D&D? For example, I get that hit points is more process-sim if it had something like a vitality/wounds track.
And I believe that this attitude is the default mindset. I think it's an overstament to argue against a straw man who thinks D&D is the best process-sim game out there.
So do you think you were overstating my perspective? Or do you still think you have me pegged accurately on the whole "blindspot" thing?
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