Pressing Attack looks BRILLIANT.
If I mark something before my move, then use Pressing Attack as a Wildblood, I can move nine squares away from the target I marked.. then attack something else with Pressing Attack, and mark it too.
The first thing will be forced to move it's move modifier, which more than likely might be less than nine.. and because it can't attack me.. it'll get my Wildblood punishment (my wisdom modifier) per turn until it can move up and hit me.. which will be three additional damage!
That's ridiculous!
Shin, you've earned your first little green thumb from me, my friend.
Awesome idea!
You appear to be misunderstanding a few things
a) Pressing attack means that you move 4 squares before you attack normally, as a wildblood it's 4 squares + your wisdom modifier squares. If you have +3 wisdom modifier (as you write above) that's 7 squares you move, not 9.
b) as a Warden you do not Mark something when you attack it. That is how a fighter applies a mark. A Warden's standard method of marking is the 1/round free action where they mark all adjacent enemies.
-> you can get 8 squares if you shift with your move action and then use pressing attack to move 7 squares or you could get 13 squares if you
Mark, move 6, then use pressing attack.
c) unless you use the Mark, shift, pressing attack approach in b) you will take an attack of opportunity from any creatures you are adjacent to when you mark them, sometimes it's worth it but often not.
d) I think you're getting confused with terminology. In 4th ed D&D a
Turn is when your initiative comes around. An
Action is either
Free Action, Minor Action, Move Action or Standard Action. You can only use Minor, Move or Standard actions on your own turn. You can use some Free actions on other turns. The warden's marking mechanism is a Free Action you can use once on your turn so you can't Mark twice in your turn.
The Warden's mark happens either before you move, during your move or after your move. If it happens during your move it happens when you're in 1 square during your move, not all the way.
There's no way that you can mark the monster you're adjacent to at the start of your turn, move multiple squares away from it, and mark the monster at the end of your move.
e) There is no way that I've found in searches that a warden gets to do damage to a marked target because it doesn't attack you. A Paladin gets to do damage to a marked target if it attacks somebody else without attacking you, a Warden doesn't.
f) except for a few powers that place a mark and specifically says so the mark only lasts until the end of your next turn so, even if you did do damage to a marked creature who attacked somebody else as you described, it would only be for 1 round.
The other big issue is that getting away from things isn't really your role as a Defender, (well it works for several of the swordmage builds because of how they punish people but not as a general case).
A warden wants to stay near their targets so that if the person tries to ignore the mark they get to hit it.