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Within the Zone-- but.. how big is the "zone"?

With pressing attack, you can move your conventional movement speed PLUS your wisdom modifier.
I move 6 already, 3+6 = 9.
9 Squares.
Rules Quote:
Pressing Attack
Encounter Primal, Weapon
Standard Action Melee weapon
Effect: Before the attack, you move 4 squares.
Wildblood: Add your Wisdom modifier to the number of squares you can move.

Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage.

Also, based on the character you posted in a different thread, your wisdom bonus is currently only +2, for a total of 6 squares.

Wildblood Penalty is when if I mark something and it doesn't attack me, it takes my wisdom modifier damage until the end of my next turn, every turn, until it attacks me.

Rules Quote:
Wildblood
While you are not wearing heavy armor, you can use your Wisdom modifier in place of your Dexterity or Intelligence modifier to determine your AC.
In addition, when you use your second wind, each enemy marked by you takes an additional penalty to attack rolls for attacks that don’t include you as a target. The penalty equals your Wisdom modifier and lasts until the end of your next turn.
 

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Then on top of that, if you are adjacent to one monster to mark him, then use pressing attack to attack someone else 7 squares away, if I read that right the monster would get an attack of opportunity, aye?
 

Pressing Attack looks BRILLIANT.

If I mark something before my move, then use Pressing Attack as a Wildblood, I can move nine squares away from the target I marked.. then attack something else with Pressing Attack, and mark it too.

The first thing will be forced to move it's move modifier, which more than likely might be less than nine.. and because it can't attack me.. it'll get my Wildblood punishment (my wisdom modifier) per turn until it can move up and hit me.. which will be three additional damage!

That's ridiculous!

Shin, you've earned your first little green thumb from me, my friend.

Awesome idea!

You appear to be misunderstanding a few things
a) Pressing attack means that you move 4 squares before you attack normally, as a wildblood it's 4 squares + your wisdom modifier squares. If you have +3 wisdom modifier (as you write above) that's 7 squares you move, not 9.
b) as a Warden you do not Mark something when you attack it. That is how a fighter applies a mark. A Warden's standard method of marking is the 1/round free action where they mark all adjacent enemies.
-> you can get 8 squares if you shift with your move action and then use pressing attack to move 7 squares or you could get 13 squares if you
Mark, move 6, then use pressing attack.
c) unless you use the Mark, shift, pressing attack approach in b) you will take an attack of opportunity from any creatures you are adjacent to when you mark them, sometimes it's worth it but often not.
d) I think you're getting confused with terminology. In 4th ed D&D a Turn is when your initiative comes around. An Action is either Free Action, Minor Action, Move Action or Standard Action. You can only use Minor, Move or Standard actions on your own turn. You can use some Free actions on other turns. The warden's marking mechanism is a Free Action you can use once on your turn so you can't Mark twice in your turn.
The Warden's mark happens either before you move, during your move or after your move. If it happens during your move it happens when you're in 1 square during your move, not all the way.
There's no way that you can mark the monster you're adjacent to at the start of your turn, move multiple squares away from it, and mark the monster at the end of your move.
e) There is no way that I've found in searches that a warden gets to do damage to a marked target because it doesn't attack you. A Paladin gets to do damage to a marked target if it attacks somebody else without attacking you, a Warden doesn't.
f) except for a few powers that place a mark and specifically says so the mark only lasts until the end of your next turn so, even if you did do damage to a marked creature who attacked somebody else as you described, it would only be for 1 round.

The other big issue is that getting away from things isn't really your role as a Defender, (well it works for several of the swordmage builds because of how they punish people but not as a general case).
A warden wants to stay near their targets so that if the person tries to ignore the mark they get to hit it.
 

Rules Quote:
Pressing Attack
Encounter Primal, Weapon
Standard Action Melee weapon
Effect: Before the attack, you move 4 squares.
Wildblood: Add your Wisdom modifier to the number of squares you can move.

Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage.

Also, based on the character you posted in a different thread, your wisdom bonus is currently only +2, for a total of 6 squares.

Correct.. so.. if I don't move before I attack..

6 (my default move speed) +4 (prior to the attack) +3 (at least at the moment, because 3 is my Wisdom modifier.. I'm looking at my character sheet right now) is a grand total of 13 squares I can move before the attack, IF I say I'm doing that attack during the move.

----
The one thing I will admit I didn't think about was Opportunity Attacks.. which I'm glad you guys brought those up.

I did plan to use another move to mark as well.. but I guess I was thinking of my old warden who had another ability to mark on top of his Nature's Fury.. so I'll have to drop that idea as well. No big deal.. :)

Thank you for helping me clarify this idea.
 
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Actually +3 is your wisdom bonus plus half your level. I believe that your wisdom is only 14, correct? That's only +2. The only time you really add in your half level is for d20 rolls (attacks, skill checks, and attribute checks). You don't add it in on damage or power modifiers.
 

Actually +3 is your wisdom bonus plus half your level. I believe that your wisdom is only 14, correct? That's only +2. The only time you really add in your half level is for d20 rolls (attacks, skill checks, and attribute checks). You don't add it in on damage or power modifiers.

Character sheet I'm looking at in my hand has my Wisdom at 16. :) +3.
 

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