D&D 5E (2024) Wizard vs Sorcerer In-Depth Analysis (2024)

They theoretically have more spells.

Using republished adventures 0 scrolls have turned up yet lvl 3 and there's no magic shop nearby.

I have put in vendors where a wizard could buy some spells at least.

DM and campaign dependent. Same with crafting.
I agree. I won’t play a Wizard in a campaign if I know that won’t reliably find, purchase or get rewarded with sources of new spells. Even stuff like “can my wizard spend time and resources to research the location of a spellbook as loot in a dungeon?” Would be okay with me. If the DM is not open to any of that, then I’ll just be a sorceror.
 

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I agree. I won’t play a Wizard in a campaign if I know that won’t reliably find, purchase or get rewarded with sources of new spells. Even stuff like “can my wizard spend time and resources to research the location of a spellbook as loot in a dungeon?” Would be okay with me. If the DM is not open to any of that, then I’ll just be a sorceror.

Fair enough. Ive added vendors and we are doing bastions.

Still not many scrolls in official adventures.
 

They theoretically have more spells.

Using republished adventures 0 scrolls have turned up yet lvl 3 and there's no magic shop nearby.

I have put in vendors where a wizard could buy some spells at least.

DM and campaign dependent. Same with crafting.

The free spells the wizard starts with and adds as they level up in the spell book is more than sorcerers know, even with the bonus spells prepped most of the sorcerer subclasses gain. This is true even in a campaign where the wizard never finds scrolls or spell books, or has the opportunity to purchase scrolls to add and then reproduce themselves cheaper. This is especially true in tiers 3 and 4 when sorcerer subclasses stop gaining those bonus spells.

Scroll crafting definitely favors wizards over sorcerers because of the spell prep mechanics and spell book mechanics.
 

The free spells the wizard starts with and adds as they level up in the spell book is more than sorcerers know, even with the bonus spells prepped most of the sorcerer subclasses gain. This is true even in a campaign where the wizard never finds scrolls or spell books, or has the opportunity to purchase scrolls to add and then reproduce themselves cheaper. This is especially true in tiers 3 and 4 when sorcerer subclasses stop gaining those bonus spells.

Scroll crafting definitely favors wizards over sorcerers because of the spell prep mechanics and spell book mechanics.
If I’m looking at a level 5 wizard vs level 5 sorcerer. The wizard knows 14-16 spells (subclass dependent) and maybe one more from magic initiate. He can prepare 9.

By the time you add in whatever rituals the wizard doesn’t want to prepare. Find familiar, tiny hut,detect magic, comprehend languages, etc. most of those known spells are already taken.

Meanwhile most sorcs at level 5 will have 13 spells prepared.

When it comes to having more room for scribing spells from your non ritual known pool I think the sorcerer actually wins. By late tier 4 wizard has probably pulled ahead.
 
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If I’m looking at a level 5 wizard vs level 5 sorcerer. The wizard knows 14-16 spells (subclass dependent) and maybe one more from magic initiate. He can prepare 9.

By the time you add in whatever rituals the wizard doesn’t want to prepare. Find familiar, tiny hut,detect magic, comprehend languages, etc. most of those known spells are already taken.

Meanwhile most specs at level 5 will have 13 spells prepared.

When it comes to having more room for scribing spells from your non ritual known pool I think the sorcerer actually wins. By late tier 4 wizard has probably pulled ahead.

Wizard pulls ahead earlier than tier 4 overall.

But waiting to level 10+ any class is to long imho. More spells prepared espicially at levels that matter independently of DM and campaign is better imho.
Realistically you have to stock up on rituals which mostly dont matter that much.
 

Wizard pulls ahead earlier than tier 4 overall.

But waiting to level 10+ any class is to long imho. More spells prepared espicially at levels that matter independently of DM and campaign is better imho.
Realistically you have to stock up on rituals which mostly dont matter that much.
I just meant in terms of non ritual spells known vs sorcerers. I think it takes till t4 to really accomplish that.
 
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If I’m looking at a level 5 wizard vs level 5 sorcerer. The wizard knows 14-16 spells (subclass dependent) and maybe one more from magic initiate. He can prepare 9.

By the time you add in whatever rituals the wizard doesn’t want to prepare. Find familiar, tiny hut,detect magic, comprehend languages, etc. most of those known spells are already taken.

Meanwhile most specs at level 5 will have 13 spells prepared.

When it comes to having more room for scribing spells from your non ritual known pool I think the sorcerer actually wins. By late tier 4 wizard has probably pulled ahead.

That 5th level wizard will have 17 spells in his spell book.

  • 6 at 1st level
  • 8 from 2 per level advancement
  • 3 from subclass savant ability
That's the minimum. The wizard preps 9 of those and doesn't need to prep any rituals from that selection.

The sorcerer likely has 15 spells preps. 9 that they can select and 6 that come from subclass bonus spells prepped. Unless they're using a subclass that doesn't grant bonus spells prepped such as Wild Magic Sorcerer. If the sorcerer wants to use ritual casting they need to prep those ritual spells.

At lower levels the rate bonus spells are prepped with clerics, druids, and most sorcerers is a big advantage that we're going to see at 5th level. That stops at 9th level for those classes. A wizard adding spells to a spell book doesn't suddenly stop like that. They're still adding 2 per level and 1 more every odd level until 17th level.

At 9th level those sorcerers have added 10 bonus spells to the 14 spells prepped for quite a lot. The wizard still only has 14 spells prepped and may have a low number of bonus spells from a subclass prepped. Either can add spells via feats. At 9th level the wizard spell book will have:

  • 6 at 1st level
  • 16 from 2 per level advancement
  • 5 from subclass savant ability
That's 27 spells minimum in the spell book. It's always going to be more in the spell book but it's not a large number without adding spells to the book via other sources in the first two tiers.

At 10th level the sorcerer learns 1 spells and the wizard adds 2 more to their spell book. At 11th level the sorcerer learns 1 spell and the wizard adds 3 to their spell book. At 12th level the sorcerer learns no spells and the wizard adds 2 to their spell book. At 13th level the sorcerer learns 1 spell and the wizard adds 3 to their spell book, etc.

Without adding additional spells a wizard is leveraging a small number of spells from the spell book for ritual casting or spell swapping (including for making scrolls) in the first two tiers. That changes rapidly in tier 3 when the wizard continues to add spells to the spell book and other arcane casters are all only picking up a few spells prepared.
 

If I’m looking at a level 5 wizard vs level 5 sorcerer. The wizard knows 14-16 spells (subclass dependent) and maybe one more from magic initiate. He can prepare 9.
17 with subclass, not 16. You get two from the subclass when you hit level 3 for having spell level 1 and spell level 2 magics, then a third for getting spell level 3 magics.

But if we're going to discuss Bladesinger, the subclass without offering more spells, then you have to take into account the Chaos Sorcerer, who also doesn't get any subclass spells. Both have one subclass as an exception, which makes it kind of a wash imho.
By the time you add in whatever rituals the wizard doesn’t want to prepare. Find familiar, tiny hut,detect magic, comprehend languages, etc. most of those known spells are already taken.
You seem very insistent that the wizard is going to be taking all these ritual spells. This is not a given, as many of these are game dependent. There's plenty of games where comprehend language, for instance, will never be taken as a spell even if you can cast it as a ritual. Said wizard might be more interested in having access to Knock, or something else.

There is no "most of these known spells are already taken" here. Different players will have different spells they desire.

Meanwhile most sorcs at level 5 will have 13 spells prepared.

When it comes to having more room for scribing spells from your non ritual known pool I think the sorcerer actually wins. By late tier 4 wizard has probably pulled ahead.
I made the point that wizards knew more spells than the Sorcerer because Zard said, "They theoretically have more spells." Suggesting that wizards do not have more spells if the DM does not include opportunities to scribe more spells into their spellbook.

It is an objective fact that wizards do know more spells, even without getting said opportunities. Granted, the number is quite small in tier 1 and 2, so its easily dismissed, but I'm kinda nitpicking here.

This is a completely different point from if wizards benefit more from being able to scribe scrolls than the sorcerers, a completely different discussion. If you'd like to have that discussion?

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I maintain that wizards benefit more from making scrolls, but they also benefit less from making / finding wands or staffs than a sorcerer. See, one the advantages of wizard over sorcerer is more spell slots and more spells known. However, they can only bring a small number of those spells to bear at any given moment, as the number of prepared spells is limited - thus, mechanics that allow them to artificially increase the effective number of prepared spells (rituals, scrolls) have a greater impact on the wizard because they also effectively increase the number of available spell slots as an advantage. Furthermore, scrolls are generally best for exploration, not social. You can technically use Subtle Metamagic on a scroll, but the fact its burning up as a consumable is a giant red flag.

Meanwhile, the main advantage of things like a Wand of Detection or a Staff of Frost? Charges. It effectively gives them more spells cast per day, and access to spells that they might not normally have as a sorcerer - scrolls need to be on your class spell list, while wands and staffs do not. In order to create a wand or staff, you just need woodcarving tools and the Arcana skill - no specific spells known or prepared or on the class list, unlike scrolls. This also allows you to save your spell slots for when you're doing something that involves metamagic, improves your utility options, and allows easier access to transforming unused slots into more points for more metamagics for when you want to go nova. Meanwhile, wizards generally have access to spells that you'd get from wands and staffs, so while they benefit from more spells per day, they don't really expand their options as much as a sorcerer would. Wands and staffs can also benefit from metamagics, such as Subtle Spell, that won't be obvious to see and you can be much more casual with holding onto them.

Both classes can benefit from scribing scrolls, or from making their own wands. However? The a wizard benefits from scribing scrolls in multiple ways, as opposed to just more spells/day with the sorcerer. And I feel that sorcerers benefit from more from making their own wands than wizards do.

Insisting that sorcerers have to benefit just as much as wizards from scroll scribing is such a weird take to me. Both classes approach the mage-thing as mirrors of each other - where sorcerer is better in one way, wizard is better in a different way. Social vs explorer, nova vs sustain, stick vs scroll, more prepared vs more known. Nothing wrong with each having their own strengths.
 

Sorcerers can in effect get more spells/fre upcasts via twin spell.

After level 5 or si they can twin evey spell dlot script lvl 1s.

Ive only seen 1 wizard pkayer put much effort into getting more rituals.

Seems an ENworld assumption about how wizards are actually being run. Kind of likw wands of CLW.

Many spells are also vastly over rated imho. You ront need tgat many blasting spells for example. Only 2 or 3, 1 of youre brave enough.

Same for control spells. You only need 1-3.

Cherry pick the best ones. Apply metamagic.
 

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